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Old 09-05-10, 06:07 PM   #16
TheDarkWraith
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Quote:
Originally Posted by raymond6751 View Post
I've read all of your docs, thanks. What I meant with my questions is, where did you learn about automation scripts?

My game manual was thinner than most, with nothing of value. I understand the scripts, in-game, are python - but the automation work isn't.

I feel I/we are missing a lot of information about the game and possibilities.
The Automation work did not come as part of the game. It is something I designed/coded on my own. I sat down and designed how I was going to implement this on paper and then turned the paper into reality via code
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Old 09-05-10, 07:27 PM   #17
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Quote:
Originally Posted by raymond6751 View Post
Is there a way to have TC halt on contact in a search script? If you are out of the room when contact is made, it would be nice if the action waited for you.

Is there a way to check depth below keel and not dive to 50+ meters if the bottom is too close?

Is there a way to branch or have one script run another?
Yes the script can either pause or pause the game on contact detected.

The check depth under keel is something I didn't code in. Excellent idea that I'll have to implement I could have it check depth under keel and if you're asking for a depth greater than the depth under keel set the depth to depth under keel - some value.

Currently there is no way to branch or have one script run another.....give me time to figure out how to make it and code it correctly
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Old 09-06-10, 04:55 AM   #18
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Quote:
Originally Posted by TheDarkWraith View Post
The Automation work did not come as part of the game. It is something I designed/coded on my own. I sat down and designed how I was going to implement this on paper and then turned the paper into reality via code
Excellent. I compliment your effort. I've completed a patrol and am heading for base. I'll be testing each AS as we go. Now I've something to do on a cruise!

It would be nice (suggestion) if a damage control script could be run, implementing the orders given to the officer to speed up repairs, reduce flooding, etc... if there is damage. The captain could run a script going into battle that loops checking for damage and starts fixing if any is found.

Can do?
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Old 11-06-10, 04:11 PM   #19
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This sounds handy to have, where can i download it from please
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Old 11-06-10, 04:42 PM   #20
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Quote:
Originally Posted by Ross59 View Post
This sounds handy to have, where can i download it from please
Hi Ross,

Sorry I took the link down as it was no longer compatible with the latest TDW UI v4.9

I am in the process of updated and changing a few things with it and should be finished shortly. I will then add the correct link to post 1.
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Old 11-06-10, 06:06 PM   #21
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Thanks. I look forward to trying this out
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Old 11-07-10, 12:15 PM   #22
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New v0.2 - see post 1

Updated all to work with v4.9 of TDW UI.

Fixed some things and add others
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Old 11-07-10, 12:49 PM   #23
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Well done, sir!
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Old 11-07-10, 01:55 PM   #24
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Your Harbour Script mod disappeared when I installed this new mod.
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Old 11-07-10, 02:32 PM   #25
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Your Harbour Script mod disappeared when I installed this new mod.
Thats not so good.

Can you confirm you are using:-

TDW UI v4.9 (1st)
then any order
Harbour v2.4
Auto scripts v0.2
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Old 11-07-10, 02:43 PM   #26
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Davy, I have been testing and every thing works at my end.
Can you post your mod list.

Thanks
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Old 11-07-10, 06:51 PM   #27
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-upg Camo Dot
Dooms Decks for VIIABC41 1.4
Elite German Black & Copper Torpedo
Lite Campaign LC 1.2
Menu - Das Boot Underwater Theme
RemoveLogoIntroTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Wooden_Lifeboats_Mod_1.1
Capthelms SH5 Audio Mod
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
More_crew_commands_dialog_v1.04
Conus' Graphic Mod 1.1
Sh5EnvModGold
AilClouds 3.0
AilRain 1.0
Enhanced FunelSmoke_by HanSolo78
Old Style Explosions V1.1
AilSmoke 1.7
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
Torpedo Splash
Critical hits 1.1 Torpedos
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Less Annoying Footsteps 1.0
sobers The Edge morale mod V20
BRF 1.1 HP balance
FX_Update_0_0_5_ByTheDarkWraith
FX_Update_0_0_5_BARF_1_3_Full_Fix
FX_Update_0_0_5_UHS_Fix
NewUIs_TDC_4_9_0_ByTheDarkWraith
NewUIs_TDC_4_9_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_9_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
IO_StrategicMap_MOD_for_TDW_4.8.0
IO_StrategicMap_MOD_patch_for_TDW_4.9.0
IO_StrategicMap_NO_Dripped
IO_ShapeTextures_NO_mod
IO_MapCourseLine_normal pencil_mod
Krauters Automated Scripts
ShapeTexturesColor
Trevally Harbour & Kiel Canal Pilot v2.3
MRP 1.3+OPCF
IRAI_0_0_29_ByTheDarkWraith
IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
SteelViking's Interior Mod V1.2
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy
Ambient Underwater SFX
Ferocious Fire SFX
FX Update NLL demo
German U-Boat Hydrophone SFX
Silent Seagulls
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
NewUIs_TDC_4_9_0_Das_Boot_Crew_Mod_by_Illyustrator
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers base wave mechanics for SH5 V5
Realistic ammo amount for AA and deck guns
U-boat Historical Specifications 1.4
Cerberus62 Historical Ship Equipment 1.3
Cerberus62_Ambush_of_RMS_Queen_Mary
Trevally Automated Scripts v0.2
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Old 11-07-10, 06:54 PM   #28
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offtopic: what is Torpedo Splash?
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Old 11-07-10, 06:59 PM   #29
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Quote:
Originally Posted by TheDarkWraith View Post
offtopic: what is Torpedo Splash?
Torpedo Splash v1
Tested with SH5 ver 1.1.5

I found the stock torpedo impacts to be a bit weedy.
This makes them a bit fuller and easier to see

Serg

works fine on SH5 version 1.2
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Old 11-07-10, 07:03 PM   #30
DavyJonesFootlocker
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Yeah to me it adds more volume to TDW's Mod.
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