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Old 10-27-10, 04:20 PM   #1
TheDarkWraith
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does v4.2 fix the wake problem?
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Old 10-27-10, 04:25 PM   #2
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
does v4.2 fix the wake problem?
No, but the culprit seems to have been located.
It's probably the content in data\Shaders\Wakes.
Waiting for fix in 4.3.
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Old 10-27-10, 10:13 PM   #3
W_clear
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Quote:
Originally Posted by TheDarkWraith View Post
does v4.2 fix the wake problem?
Hi Mr TDW
This is a mistake.
I wanted to solve the problem of white foam. Wake and foam is to use the same parameters。But no solution, I really hope you can help me,Wake and environmental impact of the bubble are very strong, this has led to a bubble of infection when you set the other colors。

I do not know can you understand my Chinese English?

Last edited by W_clear; 10-28-10 at 01:13 AM.
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Old 10-28-10, 02:58 AM   #4
PL_Andrev
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This is a screen found on SUBSIM:


Is possible to decrease a shadow effect at bad weather?
Now the shadow looks like in a sunny day, but this is storm...
Storm -> no sun shafts / no sun light -> no shadow
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Old 10-28-10, 04:28 AM   #5
quad5
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Mr. W_clear, please can you made realistic torpedo wakes?
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Old 10-28-10, 05:46 AM   #6
ustahl
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lights.cfg conflict brings back ugly halo frames

The Environment mod as such looks brilliant, thank you, but...
...when installed last, it disables the No Damn Bubbles, No Damn Halo Mod or the same No Halo function incorporated in SteelViking's Interior Mod. Those dead ugly halo frames are now back on interfunctioning persons/items, and that totally spoils immersion.

After some investigating I found that it is "lights.cfg" in the Environment mod that causes the ugly halo to return. If I put SteelViking's Interior Mod after the Environment mod, the ugly halo is gone, but I have a feeling that that might have some negative effect on the Environment mod, as SteelViking's lights.cfg overwrites lights.cfg of the Environment mod.

Comparing these two lights.cfg files, several differences can be seen, but I don't understand how they work.

I guess that for the Environment mod to work properly, no other mod should overwrite its lights.cfg.

Is there a way to use the Environment mod in its full glory without the ugly halo?
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Old 10-28-10, 05:57 AM   #7
W_clear
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Quote:
Originally Posted by ustahl View Post
The Environment mod as such looks brilliant, thank you, but...
...when installed last, it disables the No Damn Bubbles, No Damn Halo Mod or the same No Halo function incorporated in SteelViking's Interior Mod. Those dead ugly halo frames are now back on interfunctioning persons/items, and that totally spoils immersion.

After some investigating I found that it is "lights.cfg" in the Environment mod that causes the ugly halo to return. If I put SteelViking's Interior Mod after the Environment mod, the ugly halo is gone, but I have a feeling that that might have some negative effect on the Environment mod, as SteelViking's lights.cfg overwrites lights.cfg of the Environment mod.

Comparing these two lights.cfg files, several differences can be seen, but I don't understand how they work.

I guess that for the Environment mod to work properly, no other mod should overwrite its lights.cfg.

Is there a way to use the Environment mod in its full glory without the ugly halo?
Sorry .what's the ugly halo? my english is poor.
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Old 10-28-10, 06:08 AM   #8
Oby
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ustahl

In W_Clears enviroment file Lights.cfg find:

[InteractiveObjectsHighlight]
Spread=2
Blend=0.5
ColorR=0.58
ColorG=0.47
ColorB=0.23

...change parameter blend=0.5 to blend=0.That will eliminate halos on crew without any side effect on W_Clear enviroment mod.

Outstanding mod W_Clear and greetings to China.
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Old 10-28-10, 06:02 AM   #9
W_clear
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Quote:
Originally Posted by quad5 View Post
Mr. W_clear, please can you made realistic torpedo wakes?
Very difficult, we have tried in the SH4,But not very success,
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Old 10-28-10, 06:15 AM   #10
ACSoft
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Quote:
Originally Posted by TheDarkWraith View Post
does v4.2 fix the wake problem?
Yes the wake problem is solved because version 4.3 does not include anymore the guilty modification:

"Data\Shaders\Wakes\ShipWakePS_SH5.fx"


Quote:
Originally Posted by W_clear View Post
Hi Mr TDW
This is a mistake.
I wanted to solve the problem of white foam. Wake and foam is to use the same parameters。But no solution, I really hope you can help me,Wake and environmental impact of the bubble are very strong, this has led to a bubble of infection when you set the other colors。

I do not know can you understand my Chinese English?
TDW, as far as I understand, I think W_clear would be happy if you can help him to solve the bow foam color problem. In his last 4.3 version, W_clear removed his own modified version of "Conning_wave.dds" (?!?) and reworked again "water_splash.dds". Is this action, a further attempt to try solving the bow foam color problem, or does W_clear came back and renounced to tweak this, I don't know.

TDW, maybe you can check this ?

Shall we use again the set of files TDW made some time ago ?

TDW, maybe you can give to W_clear a new set of required files ?

ACS
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