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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seaman
![]() Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
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Would it possible to release the torp rooms as an optional extra for those who want them..
There are some people out there with massive machines who would probably have no problems.. just a thought, seeing you've done all the hard work anyway, it would be a shame not to have the opportunity of enjoying it. Thanks. |
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#32 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Waiting with anticipation, excellent stuff FM.
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#33 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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hi flakmonkey, what about posting a poll to see the response for this torpedo room addon? trust me if you release it you willhave many people running to the store for more RAM and or/ new systems, youll see
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#34 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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#35 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I recently used a Type IXC for a while but had to switch back cause I missed the interiors. I can't wait to see how much more room there is.
Also I recently used a Type IIA and believe that sub has potential for a torpedo room. I don't believe the other larger subs could handle that much more, but the IIA is so short that if you made the lengths the same as VII but altered the interiors to match a IIA you could fit the torpedo room I believe. Good luck on the IX and I hope we get to see it soon. Last edited by pickinthebanjo; 04-20-10 at 12:32 AM. |
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#36 |
Silent Hunter
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Sorry for my question, but: Are there any news on the MOD?
![]() Best regards, Magic ![]() |
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#37 | |
Grey Wolf
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Its getting there though, id guess at around 60% done on the modelling and texturing. Last edited by flakmonkey; 04-23-10 at 01:34 PM. |
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#38 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Good luck solving your troubles in real life, mate.
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#39 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hello,
will there be any screenshots from the type IX interiors ? Would you put your work together with lucas conningtower open hatch ? It will be a great mod if its ready... regards MG Mike |
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#40 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Hi flakmonkey, Any updates on this project? Is it still "alive"?
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#41 |
Old Gang
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Wow... I just saw this!!
Awesome. Im a IX kaleu, career after career. Its gonna be awesome to finally have it. FM, I think it would be a waste to not release the complete version of the sub if you have it. Just release as two separate folders to be enabled with JSGME. One folder without the torpedo room, and maybe some other changes to make it lighter on the PC, and another folder with the complete sub, and all the possible "extras" for those with 8gb memory who are looking forward to rape their pcs. (like me ![]() Cheers for idea and effort! Top notch stuff from you, always. ![]()
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To each his own |
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#42 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#43 |
Chief of the Boat
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I'll second that
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#44 |
Seaman
![]() Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
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Can't wait been looking forward to this for a long time, I cant play the game without your interior mode..
total immersion. |
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#45 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Has anyone heard anything about this from Flankmonkey? It sounded like he was really close to being done, then something happened.
It would be very sad after all the work he put into it if it never saw light of day. |
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