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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Pooped from posting
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thanks for all your help on this game |
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#107 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#108 |
Stowaway
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Not sure what your post means?
![]() Am I working on things? Yep. Are you going to see some really cool stuff? Yep. Are we going to be able to change things easily? Yep. Will we be able to import new stuff? Sooner or later, Yep. The biggest issue is, and will remain, can RAD Games stop this work. IF I continue to work around thier base code? I have a chance. The latest test version uses NO Granny code at all. I do not use the granny2.dll any more for exporting. It's not perfect yet but getting closer every day. |
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#109 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#110 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi privateer, a question unrelated to thread - but you may know the answer
![]() My WIP for the shipskins has run into a problem, regarding the winter skins. For normal skins I can redirect the GR2 files to the new textures for all the texture and bumpmap files, but there is no reference to the winter skins in the GR2 files ![]() So for example the Liberty ship uses the following textures located in the Textures folder: HUll = ship_hull_T02.dds Deck = ship_T02.dds The above I can change filename via Hex in the 3 GR2 files in the ship folder. while the winter skin is: HUll = ship_hull_T02_ice.dds Deck = ship_T02_ice.dds I cannot see any reference to where the game is calling for the winter skins in order to re-direct them to my new winter skins. Have you see any reference to these anywhere ![]() Tks Privateer. |
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#111 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#112 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Now, since the ice on the ships has to do with what time of year it is, and the climate zone you are in, maybe W_clear has seen a reference to ship texture usage?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#113 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I think he need to get a new PC
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What we do in life echoes in Eternity |
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#114 |
Stowaway
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Still working on GR2 issues at this time.
Also working to get a new system up and running. Until the 3D issues with GR2 files is taken care of? It's like haveing a new 4 cylinder Mustang. You can paint it up all you want to look cool. But until you drop in a V8? It's still a 4 cylinder Mustang. |
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#115 | |
Silent Hunter
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Thanks for your efforts; I wish I could help. Not being able to add new ships has been very frustrating for me - once this is possible, I will probably take SH5 off the shelf. |
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#116 |
Stowaway
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The Tools I'm working on now will allow replaceing any object in a GR2 file.
It also allows implanting new objects or removeing old objects and such. I'm working on the viewer part now. That will allow you to import new stuff and place them where you want. Just drag and drop where you want the part. What I'm working on now is the ability to drag a part out of the viewing area, thus removeing it. Then drag a new part in. The Nodes we all know and love, like Gun placement, are also drag and drop. |
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#117 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Hey Amigo, those are very, very good news.
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#118 | |
Silent Hunter
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#119 | |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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#120 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 5
Uploads: 0
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This is a nice tool.
One thing I've noticed though. All the guns of the different surface ships are stored in a file called "guns_radars_01.GR2" (I can view them all in the Goblin Editor - file is located in the Library folder -> ShipParts). When I go to extract that file it only gives me some six inch guns from a British cruiser and none of the other .obj files of the other guns are present. I'm trying to "add" a new model of the Scharnhorst to the game. This new model would represent the intended refit that that ship class were to receive. The Germans were planning to replace the 11" guns with the same 15" inch guns of the Bismarck-class. But I need to modify the barbettes and some other things to get those guns to fit and can't do that effectively without those guns. Anyone know of another place those guns are stored? Or how to get them? Update: Looks like it's only giving me the "6in_MkXXII_double_turret_GB" and "6in_MkXXII_double_barrels_GB" as .obj files. Those are on the top of the list as shown in the Goblin Editor so maybe the exporter is only exporting the model at the top of the list. If I could delete all the models I don't want in that list (and save a backup of course!) maybe I could get to the guns I want? Is there a way to do that? Last edited by AidenPryde; 10-17-10 at 09:30 PM. |
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Tags |
edit the gr2 |
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