SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-09-10, 12:20 PM   #1
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Hi privateer, a question unrelated to thread - but you may know the answer .

My WIP for the shipskins has run into a problem, regarding the winter skins.
For normal skins I can redirect the GR2 files to the new textures for all the texture and bumpmap files, but there is no reference to the winter skins in the GR2 files .

So for example the Liberty ship uses the following textures located in the Textures folder:
HUll = ship_hull_T02.dds
Deck = ship_T02.dds

The above I can change filename via Hex in the 3 GR2 files in the ship folder.

while the winter skin is:
HUll = ship_hull_T02_ice.dds
Deck = ship_T02_ice.dds

I cannot see any reference to where the game is calling for the winter skins in order to re-direct them to my new winter skins.

Have you see any reference to these anywhere .
Tks Privateer.
reaper7 is offline   Reply With Quote
Old 09-09-10, 05:16 PM   #2
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
Hi privateer, a question unrelated to thread - but you may know the answer .

My WIP for the shipskins has run into a problem, regarding the winter skins.
For normal skins I can redirect the GR2 files to the new textures for all the texture and bumpmap files, but there is no reference to the winter skins in the GR2 files .

So for example the Liberty ship uses the following textures located in the Textures folder:
HUll = ship_hull_T02.dds
Deck = ship_T02.dds

The above I can change filename via Hex in the 3 GR2 files in the ship folder.

while the winter skin is:
HUll = ship_hull_T02_ice.dds
Deck = ship_T02_ice.dds

I cannot see any reference to where the game is calling for the winter skins in order to re-direct them to my new winter skins.

Have you see any reference to these anywhere .
Tks Privateer.
in sh3 there was some technique of statemachine controller and a texture changer...i dont know, how these controllers are called in sh5...maybe the same?
__________________


urfisch is offline   Reply With Quote
Old 09-09-10, 05:59 PM   #3
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by urfisch View Post
in sh3 there was some technique of statemachine controller and a texture changer...i dont know, how these controllers are called in sh5...maybe the same?
I know of those controllers, and I checked through all the files for the NLL(with a hex editor) hoping that I could help reaper out. I searched for "ice" in every file in the folder for NLL and did not turn up any .dds file with ice in it. Those controllers still require a reference to the texture or textures that they use right? Or, do those controllers not require the entire file name for the .dds, or something?

Now, since the ice on the ships has to do with what time of year it is, and the climate zone you are in, maybe W_clear has seen a reference to ship texture usage?
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 10-09-10, 07:32 AM   #4
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

I think he need to get a new PC
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 10-14-10, 08:06 PM   #5
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Still working on GR2 issues at this time.
Also working to get a new system up and running.
Until the 3D issues with GR2 files is taken care of?
It's like haveing a new 4 cylinder Mustang.
You can paint it up all you want to look cool.
But until you drop in a V8?
It's still a 4 cylinder Mustang.
  Reply With Quote
Old 10-15-10, 08:13 PM   #6
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by privateer View Post
Still working on GR2 issues at this time.
Also working to get a new system up and running.
Until the 3D issues with GR2 files is taken care of?
It's like haveing a new 4 cylinder Mustang.
You can paint it up all you want to look cool.
But until you drop in a V8?
It's still a 4 cylinder Mustang.

Thanks for your efforts; I wish I could help. Not being able to add new ships has been very frustrating for me - once this is possible, I will probably take SH5 off the shelf.
iambecomelife is offline   Reply With Quote
Old 10-16-10, 08:35 PM   #7
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The Tools I'm working on now will allow replaceing any object in a GR2 file.
It also allows implanting new objects or removeing old objects and such.

I'm working on the viewer part now.
That will allow you to import new stuff and place them where you want.
Just drag and drop where you want the part.
What I'm working on now is the ability to drag a part out of the viewing area, thus removeing it.
Then drag a new part in.

The Nodes we all know and love, like Gun placement,
are also drag and drop.
  Reply With Quote
Reply

Tags
edit the gr2


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.