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Old 10-11-10, 07:38 AM   #1
fitzcarraldo
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Quote:
Originally Posted by jahsavage View Post
Hi Fitzcarraldo

I added the SH4 effects after Aces Compatibility mod and they worked great, I'm sure there are some problem but I've not come across them yet.

Check out my mod list on the VIID/XD thread.

Regards
JahSavage
Do you have the flares? I have the SH4 effects after the Aces MC, some effects are there, but the flares are totally ausent...

Many thanks.

Fitzcarraldo
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Old 10-11-10, 07:46 AM   #2
jahsavage
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I have red flares, wonderful explosions and a real spooky sea wind sound.

PS

My mod list is on the Oversized Emblems thread not the one I listed.
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Old 10-11-10, 10:17 AM   #3
fitzcarraldo
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Quote:
Originally Posted by jahsavage View Post
I have red flares, wonderful explosions and a real spooky sea wind sound.

PS

My mod list is on the Oversized Emblems thread not the one I listed.
This is your list?: (from the emblems thread)

TransparentDials
TransparenteKonsole
SH3 Internal Life Mod v1.1
WAC4.1 SubPen_animated_18.02.2010
Torpedo damage Final ver2.0
Torpedo Hydrophone Sound
TorpedoTubesFfireFinal vGW
Subphones
Pascal_Port_People
Ambient Hydrophone Sound
Ambient Underwater Sound
Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard)
GWX - Captain America's Officer Icons
WB's Renown Replacement
Ultimate Aircraft Soundmod
Destroyers&Corvette
Mine by TP
OLC's Modified Searchlight Beams for GWX3
New Uboat Guns 1.2
Blue U-Marker
LCM701gwx30
M.E.P v3
MEP v3 VisualSensors for gwx3
FlatSunFix for M.E.P v3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Merchant_Fleet_Mod_3.2
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
MFM-v3-US+UK_Skins19391101
MFM-v3-US+UK_Skins19400201
MFM-v3-US+UK_Skins19400501
MFM-v3-US+UK_Skins19400601
MFM-v3-US+UK_Skins19400801
MFM-v3-US+UK_Skins19401101
MFM-v3-US+UK_Skins19410201
MFM-v3-US+UK_Skins19410801
MFM-v3-US+UK_Skins19420201
Extras for the Wilhelmshaven campaign v2.4c
Seafloor SF V3 Final
Torpedo explosion
RadioMessage - MorseCodeOnly
BMW-R75 v.1 by TP
GWX - Contact Color
Unoffical Rockets Optional_16km
Depthcharge Shake v2.01
DD_OH_V3.09_20091204224112
GWX_DFa-Flag&Pens_2010
FM_NewInterior_V1.0
Wooden_Lifeboats_Mod_1.1
Unofficial_rockets_fix_GWX3.0
Urfischs_ModStrike_Beta1
Crash Dive 40 Metres!
Aces' Multimod compatability fix release v1.3 public beta
Sound_for_DD_OH_V3.09
Fuel Economy Mod v1.2
b25_Louder_Diesels
b25Wide_Camera

Where is the SH4 effects mod?

I like to see the order of SH4 effects plus FM interior plus Aces Compatibility mod.

Many thanks!

Fitzcarraldo
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Old 10-12-10, 12:02 AM   #4
jahsavage
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Hi Fitzcarraldo

I've just appended the Rbs1_SH4_Effects_GWX_30_71 to the mod list below.
I know JSGME complains of clashes but the game plays well and the mod certainly provides fireworks.

Regards

JahSavage
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Old 10-12-10, 07:24 AM   #5
fitzcarraldo
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Quote:
Originally Posted by jahsavage View Post
Hi Fitzcarraldo

I've just appended the Rbs1_SH4_Effects_GWX_30_71 to the mod list below.
I know JSGME complains of clashes but the game plays well and the mod certainly provides fireworks.

Regards

JahSavage
Many thanks!

I put the LSH3 V5 Shiphorns and flares submod in my list of GWX and now I have the flares: white (alarm) and red (SOS when ships are sinking). All seems work fine. The white flares and horns are appearing with the ships undamaged.

My actual list of mods:

GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
WBNN Mission Orders
GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
GWX - 16km Atmosphere
Unofficial_rockets_fix_GWX3.0
Elite U-boat Binoculars
New Uboat Guns 1.2
OLC's Modified Searchlight Beams for GWX3
U-Boat Bases Map with New St Nazaire
Waterstream+Exhaust Combi V2.3 for GWX3
Combat Radio Frequency
GWX_DFa-Flag&Pens_2010
No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix
FM30_UpDown_final
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
Real Depth Charge
Ice Age
FM_NewInterior_V1.0
b25_SF_Grass_Full_V2
Conning Tower open Hatch TestFMfood
MFM-Interim-Beta
Subphones
Aces Hi Res Uniforms and Medals Mk 2
Evan´s Uniforms
evan82's Sawfish Emblem
Compulsory U-boat Headdress - GWX 2.0
Rapt0r's Instruments V3.5
_LSH3_V5_ENV_MEP2a-Dark-Nights
_LSH3_V5_ENV_MEP2b-FSF-for-Dark-Nights
optional-Intro Screen for MaGui 3.4
Thomsen's Sound Pack V3.2cg
WAC4.1 SubPen_animated_18.02.2010
Depthcharge Shake v2.01
Das boot sound
DBSM_SH3_Speech_Fix
Flags_enlighten
Diesel Startup Sequence for FM Engine Room beta 1
BritishAsdicMkIFinal
GWX - Main movie - 'Das Boot'
Haunting Atlantic Wind
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Pascal_Port_People
Rapt0r's Das Boot Interior
Dönitz Picture With Fly
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
Aces' Multimod compatability fix release v1.3 public beta
MaGui 3.4
FM_NI_Fix_for_MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
German Images for MaGui v3.4
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
Red Night Filter
New_clearsky_clouds
_LSH3_V5_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
Rapt0r's Das Boot Skin
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
ail Das Boot officers mod v2.17
_LSH3_V5_SLS_Spezialeffekte-Mittel
Torpedo Hydrophone Sound
TorpedoTubesFfireFinal

Observe the positions of LSH3 Schiffhorns. The Spezialeeffekte Mittel is a medium pack of effects.

If you have LSH3 V5, you can try this submods. I´ll try the SH4 Effects, but if this mod have the flares when the ships go down, ths LSH3 V5 is best...

Regards.

Fitzcarraldo
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Old 10-12-10, 08:15 AM   #6
Captain Nemo
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This LSH sub mod sounds interesting, but I suppose the big question is, can the LSH distress flares sub mod only (i.e. no other LSH mods being used) be used with a GWX installation without any side effects? For example, does JSGME report any clashes with other mods?

Nemo
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Old 10-12-10, 02:39 PM   #7
fitzcarraldo
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Quote:
Originally Posted by Captain Nemo View Post
This LSH sub mod sounds interesting, but I suppose the big question is, can the LSH distress flares sub mod only (i.e. no other LSH mods being used) be used with a GWX installation without any side effects? For example, does JSGME report any clashes with other mods?

Nemo
The submod (an optional for the main LSH3 V5 mod), adds flares (graphics) and some sounds (shiphorns).

I don´t observe any colateral effect. The main and more conflictive mods: Subpens, Fm Interior, LifeBoats&Debris, Depth Charge Shake, pennants and flags in the sub, open hatch, Super Turm VIIC, Ace´s Multimod compatibility, MaGUI interface (a derivative of OLC GUI), all works fine.

Regards.

Fitzcarraldo
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