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Flares in SH3 GWX
I´m searching a good mod for add distress or emergency flares in the merchants/warships, for SH3 GWX 3. :06: I like the flares in SH4 TMO...
What is the best mod available for that effect? Many thanks! Fitzcarraldo :salute: |
http://www.subsim.com/radioroom/down...do=file&id=455
This adds damage effects from SH4 to SH3, including distress flares. The only problem is they don't fire when the ship is hit, but when it sinks. |
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Regards! Fitzcarraldo :salute: |
No, 30-71 is newer, larger and better. I linked to the only one we have here at Subsim.
I too use 30-71, and I see flares all the time. As I said, it's annoying because they don't launch until the ship actually slips beneath the waves. |
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Many thanks. Fitzcarraldo :salute: |
I've been playing LSH v5 just recently and it has ship horns and flares that are launched when ships are under attack, I can't say I remember ever hearing ship horns with GWX but the SH4 effects for SH3 does add flares on sinking (as well as a load of other brillant effects).
It would be great to have the LSH v5 flares and horn mod for GWX. |
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The problem is the "sh3.dl" file. It is overwrited by a variety of mods. Because I use Fm Interior with others mods and the Aces Multimod compatibility, "LifeBoats&Debris" must remain before Aces MC, but SH4 Effects must remain before LifeBoats and after those mods, the Aces MC, overwrites all. Aces MC cancel my SH4 effects...:wah: I´ll try the horn and flares mod from LSH3 in the installation of GWX...;) Regards. Fitzcarraldo :salute: |
Hi Fitzcarraldo
I added the SH4 effects after Aces Compatibility mod and they worked great, I'm sure there are some problem but I've not come across them yet. Check out my mod list on the Oversized Emblems thread. Regards JahSavage |
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Many thanks. Fitzcarraldo :salute: |
I have red flares, wonderful explosions and a real spooky sea wind sound.
PS My mod list is on the Oversized Emblems thread not the one I listed. |
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TransparentDials TransparenteKonsole SH3 Internal Life Mod v1.1 WAC4.1 SubPen_animated_18.02.2010 Torpedo damage Final ver2.0 Torpedo Hydrophone Sound TorpedoTubesFfireFinal vGW Subphones Pascal_Port_People Ambient Hydrophone Sound Ambient Underwater Sound Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard) GWX - Captain America's Officer Icons WB's Renown Replacement Ultimate Aircraft Soundmod Destroyers&Corvette Mine by TP OLC's Modified Searchlight Beams for GWX3 New Uboat Guns 1.2 Blue U-Marker LCM701gwx30 M.E.P v3 MEP v3 VisualSensors for gwx3 FlatSunFix for M.E.P v3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Merchant_Fleet_Mod_3.2 MFM-v3-Neutral-Skins-1940 MFM-v3-US+UK_Skins19390901 MFM-v3-US+UK_Skins19391101 MFM-v3-US+UK_Skins19400201 MFM-v3-US+UK_Skins19400501 MFM-v3-US+UK_Skins19400601 MFM-v3-US+UK_Skins19400801 MFM-v3-US+UK_Skins19401101 MFM-v3-US+UK_Skins19410201 MFM-v3-US+UK_Skins19410801 MFM-v3-US+UK_Skins19420201 Extras for the Wilhelmshaven campaign v2.4c Seafloor SF V3 Final Torpedo explosion RadioMessage - MorseCodeOnly BMW-R75 v.1 by TP GWX - Contact Color Unoffical Rockets Optional_16km Depthcharge Shake v2.01 DD_OH_V3.09_20091204224112 GWX_DFa-Flag&Pens_2010 FM_NewInterior_V1.0 Wooden_Lifeboats_Mod_1.1 Unofficial_rockets_fix_GWX3.0 Urfischs_ModStrike_Beta1 Crash Dive 40 Metres! Aces' Multimod compatability fix release v1.3 public beta Sound_for_DD_OH_V3.09 Fuel Economy Mod v1.2 b25_Louder_Diesels b25Wide_Camera Where is the SH4 effects mod? I like to see the order of SH4 effects plus FM interior plus Aces Compatibility mod. Many thanks! Fitzcarraldo |
Hi Fitzcarraldo
I've just appended the Rbs1_SH4_Effects_GWX_30_71 to the mod list below. I know JSGME complains of clashes but the game plays well and the mod certainly provides fireworks. Regards JahSavage |
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I put the LSH3 V5 Shiphorns and flares submod in my list of GWX and now I have the flares: white (alarm) and red (SOS when ships are sinking). All seems work fine. The white flares and horns are appearing with the ships undamaged. My actual list of mods: GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew GWX - Open Hatch Mod GWX - VIIC41 Player Sub WBNN Mission Orders GWX - Merged Campaign GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 GWX - 16km Atmosphere Unofficial_rockets_fix_GWX3.0 Elite U-boat Binoculars New Uboat Guns 1.2 OLC's Modified Searchlight Beams for GWX3 U-Boat Bases Map with New St Nazaire Waterstream+Exhaust Combi V2.3 for GWX3 Combat Radio Frequency GWX_DFa-Flag&Pens_2010 No continuous 'Ship spotted' V1.2 for GWX3+Rubinis RocketFix FM30_UpDown_final WB's Deck Gun Range WB's Decks Awash + Fuel Economy Torpedo damage Final ver2.0 Q Ship mod GWX3.0 Real Depth Charge Ice Age FM_NewInterior_V1.0 b25_SF_Grass_Full_V2 Conning Tower open Hatch TestFMfood MFM-Interim-Beta Subphones Aces Hi Res Uniforms and Medals Mk 2 Evan´s Uniforms evan82's Sawfish Emblem Compulsory U-boat Headdress - GWX 2.0 Rapt0r's Instruments V3.5 _LSH3_V5_ENV_MEP2a-Dark-Nights _LSH3_V5_ENV_MEP2b-FSF-for-Dark-Nights optional-Intro Screen for MaGui 3.4 Thomsen's Sound Pack V3.2cg WAC4.1 SubPen_animated_18.02.2010 Depthcharge Shake v2.01 Das boot sound DBSM_SH3_Speech_Fix Flags_enlighten Diesel Startup Sequence for FM Engine Room beta 1 BritishAsdicMkIFinal GWX - Main movie - 'Das Boot' Haunting Atlantic Wind TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Pascal_Port_People Rapt0r's Das Boot Interior Dönitz Picture With Fly LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 Aces' Multimod compatability fix release v1.3 public beta MaGui 3.4 FM_NI_Fix_for_MaGui 3.4 optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4 German Images for MaGui v3.4 TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC) Red Night Filter New_clearsky_clouds _LSH3_V5_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal Rapt0r's Das Boot Skin Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun ail Das Boot officers mod v2.17 _LSH3_V5_SLS_Spezialeffekte-Mittel Torpedo Hydrophone Sound TorpedoTubesFfireFinal Observe the positions of LSH3 Schiffhorns. The Spezialeeffekte Mittel is a medium pack of effects. If you have LSH3 V5, you can try this submods. I´ll try the SH4 Effects, but if this mod have the flares when the ships go down, ths LSH3 V5 is best... Regards. Fitzcarraldo |
This LSH sub mod sounds interesting, but I suppose the big question is, can the LSH distress flares sub mod only (i.e. no other LSH mods being used) be used with a GWX installation without any side effects? For example, does JSGME report any clashes with other mods?
Nemo |
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I don´t observe any colateral effect. The main and more conflictive mods: Subpens, Fm Interior, LifeBoats&Debris, Depth Charge Shake, pennants and flags in the sub, open hatch, Super Turm VIIC, Ace´s Multimod compatibility, MaGUI interface (a derivative of OLC GUI), all works fine.:yeah: Regards. Fitzcarraldo :salute: |
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