![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#12 |
Ace of the deep .
|
![]()
Actually a much better idea would be that the death animation would become a seriously wounded animation . I notice in CrewMembers that there is an efficiency reduction of 1 and a certain amount of hours to recover .
|
![]() |
![]() |
|
|