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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Usually, the crew was on watch indefinitly. Just the faces changed. So, if changing the faces based on daytime can be done in SH5, it would be a better crew management system than the SH-series ever had. If then people can be killed and not return on next patrol, now that sounds like a well thought design.
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#2 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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I'd like to see those lazy bums in the bunks get up when we go to action stations, or at least disappear. I don't want a return to SH3 micro-management, but I don't like the SH5 morale system either. Perhaps a melding of the two, like long-term fatigue on extended patrols that brings morale down. I also hate when a crew member tells the captain "I can't do that" and the order was a standard thing! ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#3 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
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#4 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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The thing is that every time someone comes around and wants a mod like this .
But nobody ever actually works on is so then again it is forgotten again. I think at the moment its just to hard.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#5 |
Ace of the deep .
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I looked in the animations file and the dead animations are there . Scripting it in and that person not being available again after a patrol needs fixing .
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#6 |
Black Magic
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I've already scripted it in for dead crew in my UIs mod. Problem is the game never lets them die. They can get really really low in health but it will never take them to 0
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#7 |
Ace of the deep .
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Actually a much better idea would be that the death animation would become a seriously wounded animation . I notice in CrewMembers that there is an efficiency reduction of 1 and a certain amount of hours to recover .
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