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Old 10-02-10, 09:48 PM   #1
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Quote:
Originally Posted by privateer View Post
Very Cool Hans!


It's more work then I'd like to get involved with.
Hi Privateer,

I know for sure that i don't want to put millions of poly for simple ship cross section damage but i managed to simulate the effect with both poly model and alpha map transparency for metal rod and structure destroy by the impact and it look pretty cool you will see them in one video to be release soon, tonight i have to finish the IIA sub video and will upload the movie as soon as it finish.

By the way the poly have minimal impact on the game engine specialy if they are static models i remember reducing millions of polygon on an others project to gain only 2 fps on the engine! Texture are what killing both the GPU and CPU cycle depending on how much ram and others variables.

Best regards Hans,
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Old 10-02-10, 10:32 PM   #2
Schwieger
Commodore
 
Join Date: Jul 2010
Location: U-142
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Quote:
Originally Posted by Hans Witteman View Post
Hi Privateer,

I know for sure that i don't want to put millions of poly for simple ship cross section damage but i managed to simulate the effect with both poly model and alpha map transparency for metal rod and structure destroy by the impact and it look pretty cool you will see them in one video to be release soon, tonight i have to finish the IIA sub video and will upload the movie as soon as it finish.

By the way the poly have minimal impact on the game engine specialy if they are static models i remember reducing millions of polygon on an others project to gain only 2 fps on the engine! Texture are what killing both the GPU and CPU cycle depending on how much ram and others variables.

Best regards Hans,
Care to elaborate more on what the rest of this mod of yours does?
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Old 10-02-10, 11:32 PM   #3
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Originally Posted by Schwieger View Post
Care to elaborate more on what the rest of this mod of yours does?
Hi Schwieger,

Everything is on that thread : http://www.subsim.com/radioroom/showthread.php?t=174889

But the damage are not explain so far i just start to modify ship damage recently it is work on progress.

Best regards Hans,
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Old 10-02-10, 11:45 PM   #4
Schwieger
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Danke
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Old 10-03-10, 12:29 AM   #5
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Originally Posted by Schwieger View Post
Danke

Bitte schön mein kamaraden
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Old 10-03-10, 10:00 AM   #6
Schwieger
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Quote:
Originally Posted by nemo7 View Post
DATA:
-Torpedo mechanism: Magnetic pistol
-Torpedo's depth: 12m (1m underneath the ship)
-Result: Medium size hole created on the bottom, port side, 1/3 ship's length from the bow
-Sea condition: calm
-Sinking time: 15min

True or false?
(I am using GWX3.0 sinking mechanics)

This is from another thread, but anyways, anyone know if I can get a separate copy of GWX3.0 sinking mechanics without having to download the entire mod?
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