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-   -   Damage mod? (https://www.subsim.com/radioroom/showthread.php?t=175658)

Legionary74 10-02-10 11:10 AM

Damage mod?
 
After a few years of watching ships split in half and show hardly any damage, im requesting a mod that makes the damage more realistic.

Example, when a ship breaks apart, the area is just flat. But I need a mod that shows it all broken up, possibly the inside, whatever.

Im running GWX 3.0 with SHC 3.2.

Schwieger 10-02-10 05:07 PM

Not sure if its possible,, because if it was I'd think they would have included it with the SH4 effects for SH3

Volk2 10-02-10 05:20 PM

There was something somewhere, I remember a mod about a highly modified and variable damage graphics to ships and sub, but don't remember where it is...

Madox58 10-02-10 06:07 PM

Every 3D model would need exported, re-worked, then re-imported.
Most Ships break into 2 pieces, so both need re-done.
That's a massive amount of work!
GWX has one or two with better damage sections when broken.
But I don't recall the exact Unit/Units.

Hans Witteman 10-02-10 07:03 PM

Hi folks,

I have start model ship damage for my mod so they will be included in U_BOOTTYPIIA_HAHD and probably as a solo mod just like i did with Torpedo_HAHD.

Best regards Hans

Madox58 10-02-10 07:06 PM

Very Cool Hans!
:up:

It's more work then I'd like to get involved with.
:salute:

Schwieger 10-02-10 07:19 PM

:hmmm: like what Legionary was describing?

Legionary74 10-02-10 09:04 PM

The damage mod GWX installed to JSGME is sufficient :P

Schwieger 10-02-10 09:19 PM

Quote:

Originally Posted by Legionary74 (Post 1507863)
The damage mod GWX installed to JSGME is sufficient :P

The Enhanced Damage Effects mod? (I believe thats what its called)?

Legionary74 10-02-10 09:20 PM

Quote:

Originally Posted by Schwieger (Post 1507870)
The Enhanced Damage Effects mod? (I believe thats what its called)?

Jawhol

Schwieger 10-02-10 09:21 PM

Quote:

Originally Posted by Legionary74 (Post 1507871)
Jawhol

Jawohl
:salute:

Now I just need the realistic damage that GWX has... the system based off of ship flooding instead of hitpoints :hmmm:

Hans Witteman 10-02-10 09:48 PM

Quote:

Originally Posted by privateer (Post 1507804)
Very Cool Hans!
:up:

It's more work then I'd like to get involved with.
:salute:

Hi Privateer,

I know for sure that i don't want to put millions of poly for simple ship cross section damage but i managed to simulate the effect with both poly model and alpha map transparency for metal rod and structure destroy by the impact and it look pretty cool you will see them in one video to be release soon, tonight i have to finish the IIA sub video and will upload the movie as soon as it finish.

By the way the poly have minimal impact on the game engine specialy if they are static models i remember reducing millions of polygon on an others project to gain only 2 fps on the engine! Texture are what killing both the GPU and CPU cycle depending on how much ram and others variables.

Best regards Hans,

Schwieger 10-02-10 10:32 PM

Quote:

Originally Posted by Hans Witteman (Post 1507877)
Hi Privateer,

I know for sure that i don't want to put millions of poly for simple ship cross section damage but i managed to simulate the effect with both poly model and alpha map transparency for metal rod and structure destroy by the impact and it look pretty cool you will see them in one video to be release soon, tonight i have to finish the IIA sub video and will upload the movie as soon as it finish.

By the way the poly have minimal impact on the game engine specialy if they are static models i remember reducing millions of polygon on an others project to gain only 2 fps on the engine! Texture are what killing both the GPU and CPU cycle depending on how much ram and others variables.

Best regards Hans,

Care to elaborate more on what the rest of this mod of yours does?

Hans Witteman 10-02-10 11:32 PM

Quote:

Originally Posted by Schwieger (Post 1507889)
Care to elaborate more on what the rest of this mod of yours does?

Hi Schwieger,

Everything is on that thread : http://www.subsim.com/radioroom/showthread.php?t=174889

But the damage are not explain so far i just start to modify ship damage recently it is work on progress.

Best regards Hans,

Schwieger 10-02-10 11:45 PM

Danke :yep:


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