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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
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I see that now, after looking through the handbook again and doing a quick google. I mistook Lifebuoy Sentry as civilian (ie. Cruise Ships and such) and Lifebuoy Watch as Navy. It appears that the terms are interchangeable.
I stand corrected. I see you are from Toronto, were you in the Navy Reserve there? PS. I heartily agree with Hitman. There it always a need for something new with a different perspective for people to try. Evidence all the different GUI and Environmental Mods that are floating around here. You might want to look at NGYM's fatigue model, I haven't tried it yet, but I read somewhere that it models efficiency over the length of a patrol. - Kafka BC
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 10-02-10 at 03:25 PM. |
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#2 |
Chief of the Boat
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Good luck in your endeavours sub_optimal, I echo Hitmans applause and best wishes
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#3 | |
Watch
![]() Join Date: Sep 2010
Location: Toronto, Canada
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Since then I've been studying as a naval historian, and have spent some time academically observing (and occasionally teaching) militaries of various Western countries. Actually, I don't know very much about U-boats at all. I've always shied away from the Second World War as being too full of people who actually know that they're talking about and can show me up for the fraud that I am. Currently I'm working on questions of naval intelligence and institutional structure in the postwar period. |
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#4 |
Watch
![]() Join Date: Sep 2010
Location: Toronto, Canada
Posts: 24
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Back on topic, though, does anybody know an easy way to access NGYM's fatigue model?
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#5 | ||||
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
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And here is my shameless attempt at Naval History education. - Kafka BC
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 10-02-10 at 06:50 PM. |
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#6 |
Watch
![]() Join Date: Sep 2010
Location: Toronto, Canada
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Thanks Kafka, that's great.
These values seem very interesting, and quite different from what I would have thought of myself, although they've clearly been thought through with great depth. For example, some of the SpecificFactor values seem really... well specific: For compartment 5, the value is 0.027225. I'd really like to understand where that number comes from. Also, unless I'm reading this wrong, there's no weather modification whatsoever, which seems strange. Any comments? |
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#7 |
Fuel Supplier
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@Sub_Optimal:
Hitman is correct, Observer was a real-life American ex-submariner. He departed from this forum about three years ago. Observer spent a very long time with mathematical modelling/balancing of the various compartments for fatigue - and also for morale - which is why some of the figures look so precise. I found after much experience that the morale figures were crippling any U-boat that went on an extremely long cruise, such as an IXd2 to the Indian Ocean and back to France. Similarly, very long schnorchel patrols in 1945 during stormy weather around the British coast were crippling the engine-room crew. For this reason, I toned down the effects of morale a lot, but retained the fatigue components. I have no knowledge of the effect of weather patterns, I don't remember seeing any separate crew fatigue components for weather that could be adjusted. Good luck, anyway, Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#8 |
Medic
![]() Join Date: Sep 2010
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What sections in basic.cfg are responsible for fatigue model? I'm playing from a long time with no fatigue, but maybe NYGM model would be good. I wish to try to copy it to GWX basic.cfg. Certainly its the sections [CREW_0]-[CREW_8]. What else? [COMPARTMENT]?
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#9 | ||
Watch
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Location: Toronto, Canada
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Does anybody know whether a schnorcheing sub is counted as 'surfaced' or 'submerged'? |
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#10 | |
Watch
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#11 |
Planesman
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Thanks. Wasn't looking for any, but was trying to give it to the boys of the Royal Canadian Navy Volunteer Reserve, the Naval Reservists, and the good officers that commanded them.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
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#12 |
Ace of the Deep
![]() Join Date: Mar 2006
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Hi,
a while ago I made a long-term fatigue model for myself. From reading old threads (thanks to all who investigated this earlier!), experimenting,... I found out the following things: In basic.cfg every rank has this section [CREW_0] ;SEAMAN MoraleMin=0.30 <--- value below which morale cannot drop (see comment below) MoraleMax=0.60 <--- value above which morale cannot rise MoraleStep=0.05 <--- amount by which morale is increased in the crew comp. every 10 min. FatigueMin=0 <--- value below which fatigue cannot drop FatigueMax=0.80 <--- value above which fatigue cannot rise FatigueStep=0.031 <--- amount by which fatigue is reduced in the crew comp. every 10 min. CoefMorale=0.4 <--- see formula below CoefFatigue=0.21 <--- see formula below QualEffect=1 <--- see formula below Hp=10 Wounded=-0.02 <--- amount by which morale is reduced if someone is wounded in the compartment Dead=-0.05 <--- amount by which morale is reduced if someone dies in the compartment SunkShips=0.1 <--- amount by which morale increases if a ship is sunk TorpedoHit=0.05 <--- broken, does nothing Experience=0 Now the question is how do these values influence the efficiency in a compartment. The answer is (assuming all men are healthy, never tested wounded men): Efficiency = (M*(1-c_m)+c_m)*(F*(c_f-1)+1) M: morale of crew member c_m: CoefMorale in basic.cfg F: fatigue of crew member c_f: CoefFatigue in basic.cfg The total efficiency is the sum of all the efficiencies of the crew members in the compartment. For petty officers the efficiency is multiplied with the QualEffect factor from basic.cfg (if they have the qualification corresponding to the compartment). For officers the total efficiency in the compartment is multiplied by QualEffect. Thus, having an officer with the right qualification is most important. Ok, now we need to know how efficiency influences the different tasks. This is where my knowledge is limited. Here is what I think. We have several tasks: Repairs, torpedo reload, steering commands, sensor work. Repair times: Repair time is given by (this is without a repair team, i.e. only the crew in the compartment is doing the repairs. I think you need at least two men in the compartment.) T = Tfix(depends on damage amount)*Interval3/Eff, Tfix: hardcoded 'basic' time Eff: efficiency in compartment (formula above) Interval3: specified for each compartment in basic.cfg Interval1 and Interval2 seem to have no influence Torpedo reload time: T = Tfix*factor Tfix: 'basic' time in sim file factor=1 for efficiency in compartment >= Interval3 factor=3/2 for Interval2 < efficiency in compartment < Interval3 factor=3 for Interval1 < efficiency in compartment < Interval2 infinity for efficiency in compartment < Interval1 (i.e., no reloading) I did not notice any influence of efficiency on giving commands. I also do not know for sure how efficiency influences the sensors. It seems that the Interval values have no influence. So, I guess a continuous scale is used (as with repair times, not as in the case of torpedo reloading). Engines will not work if efficiency in compartment < Interval1. It seems the other Intervals have no influence. Finally, basic.cfg contains the [FATIGUE_COEF] values for each compartment: RegularFactor50=0.001 <--- amount by which fatigue is decreased when a crew member is moved into the compartment RegularFactor51=0.001 <--- unknown. No idea. SpecificFactor50=0.045 <--- amount by which fatigue decreases every 10 min. when the sub is surfaced SpecificFactor51=0.045 <--- amount by which fatigue decreases every 10 min. when the sub is submerged BadWeather5=0.02 <--- amount by which fatigue is decreased in bad weather (I'm not sure whether it's added to RegularFactor or used without it. But this can be easily checked.) That's how I think it works. If someone has more information or thinks something is wrong I would love to know it. Especially, it would be great to know more about how sensors are influenced by the efficiency. Cheers, LGN1 PS: One has to be careful when playing with MoraleStep. If you make it negative the morale can become negative because it is not stopped by MoraleMin. IIRC, you can also get negative fatigue if you choose some strange settings. Last edited by LGN1; 10-06-10 at 02:56 PM. Reason: Corrected and clarified some issues |
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