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Old 10-02-10, 08:27 AM   #31
Fubar2Niner
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@Hans

Did you also correct the 1024x1024 G7a T1, I still have a white fish mate


EDIT: Disregard that mate in my haste I loaded the old file It looks perfection personified kaleun, many thanks and kudos

Best regards.

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Last edited by Fubar2Niner; 10-02-10 at 09:12 AM.
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Old 10-02-10, 09:04 AM   #32
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first piece of art ....arrived !!

thank you very much , Hans !!
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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
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Old 10-02-10, 10:18 AM   #33
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hmmm that taste very good, thank you Kaleun
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Old 10-02-10, 11:14 AM   #34
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Nice
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Old 10-02-10, 11:20 AM   #35
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@Jim

Any chance you might give Hans permission to incorporate GWX3 torp settings to his mod, seems a shame to revert to stock.

Best regards.

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Old 10-02-10, 12:48 PM   #36
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Excellent piece of work matey. Thanks a lot...
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Old 10-02-10, 01:07 PM   #37
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Quote:
Originally Posted by Fubar2Niner View Post
Any chance you might give Hans permission to incorporate GWX3 torp settings to his mod, seems a shame to revert to stock.
The torpedo.dat most probably doesn't contain any physics information, so it's not a problem. The important informations are in torpedo.sim and torpedo.zon. I've had a campaign patrol with Hans mod on GWX SH3 and everything works as before Just the surface wake for T1 is shorter, I don't know if its good or bad from realism point of view.
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Old 10-02-10, 01:45 PM   #38
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Quote:
Originally Posted by волк View Post
Just the surface wake for T1 is shorter, I don't know if its good or bad from realism point of view.
Вы правильно подметили,но так не должно быть!


Hi Hans,

The question has arisen.
Is it possible to increase the footprint of a torpedo?


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Old 10-02-10, 02:54 PM   #39
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Its probably easy to mod. I suppose it is "totalwaketime" (its the length of wake?) and "maxwakequads" (what's this for?) options in torpedo.dat.

The difference between Hans mod and GWX is quite big (but I'm not sure if I have an unmodified gwx torpedo.dat)

For example for G71 T1:

Hans:
TotalWakeTime=5,0
MaxWakeQuads=20

GWX:
TotalWakeTime=30,0
MaxWakeQuads=800
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Old 10-02-10, 03:03 PM   #40
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Hey volk,

я не знал, что ты был русский

where did you get that periscope picture with torpedo wake? Looks interesting
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Old 10-02-10, 03:04 PM   #41
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Quote:
Originally Posted by Fubar2Niner View Post
@Jim

Any chance you might give Hans permission to incorporate GWX3 torp settings to his mod, seems a shame to revert to stock.

Best regards.

Fubar2Niner
No problem...take it as given mate
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Old 10-02-10, 03:18 PM   #42
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Quote:
Originally Posted by Hitman View Post
Hey volk,
я не знал, что ты был русский
Hehe, не, я не русский. Я поляк
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Old 10-02-10, 04:38 PM   #43
Hans Witteman
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Hi gentleman's,

I am please to see the positive feedback on my first release and i will make a new version for GWX but at the moment my GWX version is not install so if anybody can send me the GWX torpedo.dat, torpedo.sim, and i am not sure if the zone.cfg is modify so i can change the value to those of GWX.

I forgot to add something important in the readme here it is : Full permission are granted to anyone who want to modify my mod or add it to their own mod as long as you give the credit to the right person.

Best regards Hans,
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Last edited by Hans Witteman; 10-03-10 at 04:59 AM.
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Old 10-02-10, 05:08 PM   #44
Volk2
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Quote:
Originally Posted by Hans Witteman View Post
if anybody can send me the GWX torpedo.dat, torpedo.sim, torpedo.val and i am not sure if the zone.cfg is modify so i can change the value to those of GWX.
Here you have: http://dl.dropbox.com/u/4055585/Torpedo.dat

You didn't modified either the .sim or .val or zone.cfg so are they really necessary?
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Old 10-02-10, 05:13 PM   #45
Hans Witteman
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Quote:
Originally Posted by волк View Post
I also need the torpedo.sim, and i am not sure if the zone.cfg is modify??

Thank mate i will finish that and will make a new folder on mediafire for the GWX version and thank to the GWX team

Best regards Hans,
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Last edited by Hans Witteman; 10-03-10 at 05:00 AM.
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