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Old 10-02-10, 12:10 AM   #1
Hans Witteman
Kaleun of U-3
 
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Location: somewhere in 1939
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Default [REL] Torpedo_HAHD

Hi fellow Kaleun,

On popular demand i decide to release the torpedo mod as solo to please all the demanding and serious sailors we have here

At first this mod was supposed to have only the G7a and G7e but now the good news for you guys is that all 11 fish have been redone with texture and shadow.

New warhead for accoustik type and luckily for all since i am not a company i include a version for low specs system at 512x512 instead of the high end sys one at 1024x1024.

If you are happy with the mod please tell us the adventure of your first sinking with the new torpedo with picture if possible.

Here the readme from the zip file :

Torpedo_HAHD version 1.0

Author Hans Witteman.

This mod is for SH3 ver. 1.4b game patch.


This mod completely replace the stock torpedo 3d models and propeller to correct historical length and diameter.

The menu showing torpedo in game are also change to represent the new torpedo.

All new textures for each torpedo based on historical details and pictures from a private collection album of a friend of mine.

Each torpedo now have shadow to enhance the more detail models.

Underwater wake trail are now longer for G7a and shorter and fading fast for G7e.

G7a have a longer surface wake.

Included in the package texture of 1024x1024 and 512x512 for people with lower specs system.

Compatibility :

Probably compatible with all version of SH3 patch to 1.4b but will replace all torpedo data file and will work with stock torpedo value.


Installation :

JSGME ready just extract to your mod directory and choose Torpedo_HAHD_1024 if you have a good video card or use Torpedo_HAHD_512 for lower specs system.

Enjoy!


Full permission are granted to anyone who want to modify my mod or add it to their own mod as long as you give the credit to the right person.

Best regards Hans,
Credits : Skwasjer for is invaluable S3D editor.
All the good folks at subsim forum who encouraged me.

Legal / Disclaimer:
- You may not use this mod in any commercial way like expansion packs etc.
It is intended for non-commercial use only.


Good hunting.
Hans,

THIS MOD IS FREEWARE AND CAN'T BE USED FOR COMMERCIAL PURPOSES OF ANY KIND.

Link to video showing all the new features :

Link to the mod : http://www.mediafire.com/?g82ky8ns8fj4n

Link to GWX version : http://www.mediafire.com/?278z9yy8lbsoyy4
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Last edited by Hans Witteman; 10-05-10 at 11:53 PM.
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Old 10-02-10, 12:21 AM   #2
Draka
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Downloading ..... Thankee!
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Old 10-02-10, 12:33 AM   #3
Hans Witteman
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Quote:
Originally Posted by Draka View Post
Downloading ..... Thankee!
Hi Draka,

Welcome mate tell me how the first sinking was!

Good hunting,

Best regards Hans,
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Old 10-02-10, 01:57 AM   #4
FIREWALL
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Hans.
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I Play GWX. Silent Hunter Who ???
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Old 10-02-10, 02:36 AM   #5
Volk2
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I was waiting for this with impatience! Thank you very much! (And special thanks for remembering about low specs systems) Downloading now and off to mediterranean to sink some ships
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Old 10-02-10, 02:46 AM   #6
Hans Witteman
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Quote:
Originally Posted by волк View Post


I was waiting for this with impatience! Thank you very much! (And special thanks for remembering about low specs systems) Downloading now and off to mediterranean to sink some ships
Hi волк ex verte,

Patience is the most rewarding because with it you can do wonders!

Yes i will always made my mod to accommodate folks with lower specs sys seem like in company mentality everyone was born in a rich suburb from rich parents If only they knew what reincarnation is and mean tomorrow they would donate all their fortune to charity

Happy hunting and tell us the story of your first sinking.

Best regards Hans,
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Old 10-02-10, 03:28 AM   #7
BUKER
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Hi Hans,

Many thanks for your work!

But the question arose.
Why torpedo gray?
Although in the SH-IV looks great!
Just do not explode ...

SH-III


SH-IV

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Old 10-02-10, 03:37 AM   #8
Volk2
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Yes, I have the same problem - the torpedo is white (its T1):



BTW, OLC and derivative users should copy TMSTor00.tga to data/menu/OLC folder.
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Old 10-02-10, 03:44 AM   #9
Hans Witteman
Kaleun of U-3
 
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Quote:
Originally Posted by волк View Post
Yes, I have the same problem - the torpedo is white (its T1):



BTW, OLC and derivative users should copy TMSTor00.tga to data/menu/OLC folder.
Ok i will go right away checking this can someone tell me wich one is it G7aTI i guess probably forgot to link the texture.

Oh and is it from the 1024x1024 version or the 512x512 one?

I will reupload it fast to make sure it is ok for others to download, thank for the feedback guy's

Best regards Hans
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Old 10-02-10, 03:52 AM   #10
Volk2
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Quote:
Originally Posted by Hans Witteman View Post
Ok i will go right away checking this can someone tell me wich one is it G7aTI i guess probably forgot to link the texture.

Oh and is it from the 1024x1024 version or the 512x512 one?
As Buker said, both versions. On my screenshot its normal T1 in training mission.

---

One question - does this mod impact torpedo behaviour, or is it only graphical? You write: "Probably compatible with all version of SH3 patch to 1.4b but will replace all torpedo data file and will work with stock torpedo value". I wonder if there is a difference in physical behaviour with GWX version, going back to the stock torpedo values is not encouraging.
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Old 10-02-10, 04:28 AM   #11
Hans Witteman
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Default FIX

Hi folks,

I found it quickly a texture was not name correctly i just test it and everything fine sorry it was my mistake here the picture after fix :

http://i886.photobucket.com/albums/a...4-58-12-20.jpg

And the mediafire link is update with the mod fully working fast support without a paycheck company should read my post

Best regards Hans,
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Old 10-02-10, 04:42 AM   #12
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by волк View Post
As Buker said, both versions. On my screenshot its normal T1 in training mission.

---

One question - does this mod impact torpedo behaviour, or is it only graphical? You write: "Probably compatible with all version of SH3 patch to 1.4b but will replace all torpedo data file and will work with stock torpedo value". I wonder if there is a difference in physical behaviour with GWX version, going back to the stock torpedo values is not encouraging.
Hi Buker,

It mainly graphical with wake and particle ajust to my taste the value for the torpedo are vanilla Sh3 but i didn't write version 1.0 for nothing with the permission of the GWX team i could use the GWX torp settings.

Best regards Hans,
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Old 10-02-10, 03:38 AM   #13
Hans Witteman
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Quote:
Originally Posted by BUKER View Post
Hi Hans,

Many thanks for your work!

But the question arose.
Why torpedo gray? SH-III


SH-III


SH-IV
Hi Buker,

In my system the torpedo show up correctly this is baffling me but i will double check the files just to be safe and will be waiting for comments from others to see if it occur on other machines.

Rest assure that if it a mistake i made it will be patch quickly

Best regards Hans,
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Old 10-02-10, 03:46 AM   #14
BUKER
Frogman
 
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Quote:
Originally Posted by Hans Witteman View Post
Hi Buker,

In my system the torpedo show up correctly this is baffling me but i will double check the files just to be safe and will be waiting for comments from others to see if it occur on other machines.

Rest assure that if it a mistake i made it will be patch quickly

Best regards Hans,
Ok,
We will wait!

P.S.Hans,
Both versions!
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Old 10-02-10, 05:58 AM   #15
BUKER
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Hans,
Torpedo works very well!

Thank you very much!

P.S.GWX-3.0(Gold)

Photoshop.



Boom...(Ба-бах!!)
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