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Old 09-25-10, 03:18 PM   #31
Stormfly
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Quote:
Originally Posted by DasBismark View Post
Will this work with Stock SH3 with 1.4b patch and warship mod?
shure, a clean vanilla installation is always a good base... but dont expect to have much left from vanilla then
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Old 09-29-10, 07:28 PM   #32
Schwieger
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Quote:
Originally Posted by U-274 View Post
I use Sh3 with latest patch + GWX 3.0 Gold
With JSGME I activated (in this order):

1) 16 km atmosphere
2) enhanched damage effect
3) widescreen gwx 3.0
4) gwx VIIC41 player sub

But if I activate WSM 3.0 mod + Gel,II or III, I must deactivate:
- widescreen mod
- enhanched damage mod
(they seem to conflict when I use them with JSGME).

Good luck with your work!
This "Enhanced Damage Effect" mod... where can I find that?
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Old 09-29-10, 08:34 PM   #33
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Quote:
Originally Posted by Schwieger View Post
This "Enhanced Damage Effect" mod... where can I find that?
It comes with GWX 3.0.
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Old 09-29-10, 08:55 PM   #34
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Quote:
Originally Posted by Arael View Post
It comes with GWX 3.0.
Which I'm not going to spend eight hours downloading... is there a way to get a separate release of it?
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Old 09-30-10, 09:15 AM   #35
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Quote:
Originally Posted by Schwieger View Post
Which I'm not going to spend eight hours downloading... is there a way to get a separate release of it?
Download it here

ftp://maikhaas.dyndns.org/Volume_1/S...NOWN%20MODDERS

So Long

Maik
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Old 09-30-10, 09:41 AM   #36
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Enhanced Damage Effects -> done by Rubini

[from GWX3.0 Manual]
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Old 09-30-10, 06:34 PM   #37
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Thanks bud
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Old 10-01-10, 07:36 AM   #38
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Quote:
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Thanks bud
No Problem

So Long

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Old 10-01-10, 05:29 PM   #39
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...also be a bit off topic -> new smoke ideas (thanks also to sOnar)



more screens here: -> http://subsim.armedassault.eu/Stormy...ke_screens.rar
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Old 10-01-10, 05:41 PM   #40
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not entirely sure what I'm looking at here

(yes I downloaded the other images)
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Old 10-01-10, 06:21 PM   #41
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Quote:
Originally Posted by Schwieger View Post
not entirely sure what I'm looking at here

(yes I downloaded the other images)
ohh, i dont liked the pop pause pop pause pop pause.... poping smoke like it is maybe realistic for small 1 cylinder fishing boats, so i modified it to be more connected, longer, different for 9 typs of ship engines.
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Old 10-01-10, 06:28 PM   #42
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ahh, that makes sense

Do you plan on releasing it as a mod?
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Old 10-01-10, 07:32 PM   #43
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Quote:
Originally Posted by Schwieger View Post
ahh, that makes sense

Do you plan on releasing it as a mod?
it will be part of our csp mod edition, the different smokes are also partly included in a special particles dat file, they have to be connected in the right way to the ships, but on demand (for ppl who are familar with connecting different smokes type`s to different ships, useable then in different super mods), i have no problem releasing it as single dat files.
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Old 08-29-11, 03:44 AM   #44
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Stormfly, did you ever release your "damage screen" mod?? ( I think it reeeeally looks amazing, btw! )

Lately, I've been playing quite a bit of C-47's "warship" mod, and I was hoping that maybe some talented modder out there, could somehow implement a fully functional/playable damage screen for it one day.
Low and behold...I see you have been trying to do just that, for over a year now!

Is this still a work in progress?? OR, was the mod canned, and you have no plans on ever releasing?!

Last edited by ulpics; 08-29-11 at 03:58 AM.
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Old 08-29-11, 04:07 AM   #45
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Welcome aboard ulpics!
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