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-   -   pimping the Warship Mod`s damage screen (https://www.subsim.com/radioroom/showthread.php?t=173813)

Stormfly 08-18-10 03:21 PM

pimping the Warship Mod`s damage screen
 
work in progress... :D


http://www.pictureupload.de/original...oding_1024.jpg

Video: http://www.filefront.com/17253369/St...ssentials.wmv/

Evns0411 08-18-10 06:46 PM

Really Really Cool can-t wait to try it out when its finnsh :yeah::yeah::har::har::ping::salute::salute: :salute: :arrgh!: Nice one stormfly :up::up:

Stormfly 08-18-10 07:14 PM

still looking for that damn orange periscopes textures :damn:

Schwieger 08-18-10 09:20 PM

Wait... what warship mod is this for?

Stormfly 08-18-10 10:51 PM

Quote:

Originally Posted by Schwieger (Post 1471414)
Wait... what warship mod is this for?

...ohh iam pimping Chinese U47`s at the moment, including brand new surface ship soundpackage, new much more realistic damage and sinking effects (by by "ueber Bismarck", a nickel steal armor is fine, but this was to heavy), including a standing captain (you) sinking together with the ship, more ammunition, more realistic armor and hitpoint settings for ai war ships, altered smoke and fire effects (got Urfisch modstrike effects into Living silent hunter) for that... etc etc

Schwieger 08-18-10 10:56 PM

Thats awesome. Make sure that Graf Spee is a priority, I love that ship :DL

Stormfly 08-19-10 08:03 AM

Yes, i like her also U47 did a outstanding job ! ...the Bismarck screen works also good for the Hipper (its a mini Bismarck :O:), got the problem regarding scopes solved, added additional multiskins and reworked commands file. Integrated left gauges and Ship interrior from Mikhaulys S-Boot Mod. This package uses also my Extended Freecam.

http://www.pictureupload.de/original...ge_Hipper1.jpg

http://www.pictureupload.de/original...ge_Hipper2.jpg



http://www.pictureupload.de/original...ge_Hipper3.jpg

...the bath attendent reports nice water temps, so iam preparing to take a bath.

Stormfly 08-19-10 03:13 PM

reworking interrior layout:

http://www.pictureupload.de/original...new_layout.jpg

...removed torps, added main turret magazines, added additional deck, moved crew sleeping areas, reworked crew and work compartments, intension is just to have a simple shematic screen.

Stormfly 08-21-10 06:36 PM

...newest mp ingame shots (no nickels required) :D

(Special mod package including Chinese U47`s Warship Mod with alltered damage behavior and effects (Urfisch), its much more dangerous now)


http://sahraniradio.armedassault.eu/..._CSP_SE_01.jpg
screens:
http://subsim.armedassault.eu/Stormy...le_Screens.rar

Stormfly 08-21-10 06:40 PM

...finaly planes are still very dangerous for a BB :88)

Tessa 08-21-10 07:09 PM

OMFG that is amazing, this just reinforces how great this game is 5 years after its release. Aside from its normal play, you have the S-Boat mod and now a surface warship mod. All that's missing is being able to pilot a FW190 or ME 262 and have a 100% immersion naval mod capable of (real) multiplayer action where you could have a complete battle using all naval ships/planes against each other (assuming someone makes models for the Allied ships). Even though the carrier in wwii made the battleship obsolete (not so much in the Atlantic but was enormous in the Pacific) its still fun to imagine what a wwii replay of Jutland would have looked like with just capital ships dooking it out. :up:

Seeing this is dangerous temptation, makes me want to install it and try it; but still want to complete my current career and goal of making it all the way to the end of the war before trying anything new. :wah:

Stormfly 08-23-10 05:22 AM

working making it compatible with Living Silent Hunter V5 campaign...

...rigging the Bismarck in Wilhelmshaven

http://sahraniradio.armedassault.eu/...3.0_LSH_00.jpg
http://sahraniradio.armedassault.eu/...3.0_LSH_00.jpg


...now here are (some) shots of using the Deutschland, visiting Dover 3th of Sep. 1939, leaving Wilhelmshaven, Dover and returning to the pier...

screens:

http://subsim.armedassault.eu/Stormy...and_return.rar

Chevelless 08-24-10 07:54 AM

amazing screen shots !

By the way, which files are related to fire and smoke?? Meterials???or any others??

Alpha Von Burg 08-27-10 03:37 AM

This is amazing but when are you going to release this?
Because I would love to have this...

:yeah:

Stormfly 08-27-10 06:02 AM

Quote:

Originally Posted by Alpha Von Burg (Post 1478486)
This is amazing but when are you going to release this?
Because I would love to have this...

:yeah:

what do you want exactly...

- the damage screen ?
- the surface sound package ?
- the new damage and sinking behaviors`s ?
- the new armor settings for ai ships ?
- the special merged Urfisch (WarAceCampaign smoke) and fire effects ?
- the merged Mikhayl`s s-boot interrior and side gauge ui ?

...do you want this as single modules or as a complete package ?
...do you want this for GWX, Warace Campaign or Living silent Hunter ?

at the moment, iam testing a complete package which is part of ComSubsPac Special Edition for Living Silent Hunter...:88)

if you want to test this first release, you have to download and install the whole special mod package that we use at current.

i think i will also produce a preview video of this :arrgh!:


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