![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#9 | |
Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 43
Uploads: 0
|
![]() Quote:
You have to learn from experience where to aim at a target and not expect a standard location on every ship. The only problem with this feature is it that I doubt ships were so varied from the start of the war. It would have taken a while to modify the ships. Allot of the time it was the crew on the ship that made the changes so they could make the trips with a smallest amount of danger possible. However at the start of the war I am sure they did not have a detailed accurate mesurment on every ship adding to the problem of getting an accurate range. The only way to ensure an accurate range was experience and trying several methods of targetting. You had to get a feel for how far away something was and if your range was accurate and if they altered the ship by extending the mast or funnels. They could even add more metal to the command deck. The best thing for getting an accurate reading is experience and knowing what to aim at. Since it would be hard to simulate all the possible changes that could be done to modify the ship (making the ship taller and shorter) and model them in game it was easier to just make one model and have you figure out what to aim for. |
|
![]() |
![]() |
|
|