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Old 09-26-10, 01:29 AM   #1
SteelViking
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Quote:
Originally Posted by BlueNinja View Post
Hi SteelViking,

I'm interested in this mod of yours as the screenshots look awesome. I would like to change one thing for my own personal use and that is the colour of the observation periscope, it looks too white for my taste. I don't want you to change your mod as others might like what you've done, so I'd like to ask what file do I need to edit and where is it located in your mod folders so I can customize the scope to my liking.

Thanks for your help in advance,

BlueNinja
I meant for the periscope shaft to be a metallic silver/chrome like they were historically. However, I was not able to get it exactly how I wanted due to some weirdness in the controller files. I was at least able to get the periscope shafts inside and outside the sub to match(they did not match in stock).

Anyway, the file for the texture on the periscope shaft is data/Textures/TNormal/tex/tile_metal_11.dds.

Let me know if you need help getting it to look how you want.
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Old 09-26-10, 06:31 AM   #2
Zedi
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Quote:
Originally Posted by SteelViking View Post
....

Anyway, the file for the texture on the periscope shaft is data/Textures/TNormal/tex/tile_metal_11.dds.

...
Thank's for the tip, I just changed me scope with the torp head texture and it looks perfect. Thank you for this awesome mod!

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Old 10-05-10, 05:41 PM   #3
oscar19681
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Quote:
Originally Posted by Magnum View Post
Thank's for the tip, I just changed me scope with the torp head texture and it looks perfect. Thank you for this awesome mod!


This looks about right. Can we see this in the next update?
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Old 01-12-11, 12:21 PM   #4
Ronguild
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Originally Posted by Magnum View Post
Hi guys,
That's a great picture of the typ XXIII "zentrale". Have you got pics of the accomodation crew/galley/tubes compartment ?
Thank's a bunch ?
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Old 01-12-11, 03:04 PM   #5
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Old 01-12-11, 03:58 PM   #6
SteelViking
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Hey Magnum, thanks for grabbing those pics for Ronguild.
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Old 01-13-11, 12:57 PM   #7
Ronguild
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Originally Posted by SteelViking View Post
Hey Magnum, thanks for grabbing those pics for Ronguild.
Thanks a lot, really.
I'm a bit surprised. I've got a really precise plan of the XXIII and there is something different in your pics.
On the plan I have, the galley is on port side just after the control, the very end of the forward compartment is occupied by the two tubes.

BTW : If someone wants the plan, just PM me (it is a .gif file).
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Old 01-13-11, 02:14 PM   #8
Poacher886
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One thing i find really lacking in the boat is a fuel gauge. I prefer to look at gauges rather than a HUD feels more immersive and correct. It would be nice to see some "Useful" gauges around different rooms other than just the command room, for instance, a fuel gauge in the engine room would give you a reason to walk the boat from time to time.

Otherwise there's not much point to leaving the command room!
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Old 01-13-11, 02:53 PM   #9
SteelViking
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Quote:
Originally Posted by Ronguild View Post
Thanks a lot, really.
I'm a bit surprised. I've got a really precise plan of the XXIII and there is something different in your pics.
On the plan I have, the galley is on port side just after the control, the very end of the forward compartment is occupied by the two tubes.

BTW : If someone wants the plan, just PM me (it is a .gif file).
This boat is not a type XXIII, it is a type VII.
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Old 09-27-10, 12:25 AM   #10
BlueNinja
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Quote:
Originally Posted by SteelViking View Post
I meant for the periscope shaft to be a metallic silver/chrome like they were historically. However, I was not able to get it exactly how I wanted due to some weirdness in the controller files. I was at least able to get the periscope shafts inside and outside the sub to match(they did not match in stock).

Anyway, the file for the texture on the periscope shaft is data/Textures/TNormal/tex/tile_metal_11.dds.

Let me know if you need help getting it to look how you want.
Thanks for your reply, I appreciate the hard work you have put into this mod. I've installed it and it is amazing the detail you have brought out on the sub. It's great to see there are still some skilled modders dedicated to the Silent Hunter series.

I hope I don't run into too much difficulty getting the shaft to look the way I imagine it to be. I've worked on a fair amount of graphics for other games in the past and have all the tools needed. If I do have an issue I'll take you up on your offer of help.

Cheers,

BlueNinja
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