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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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![]() Quote:
Anyway, the file for the texture on the periscope shaft is data/Textures/TNormal/tex/tile_metal_11.dds. Let me know if you need help getting it to look how you want. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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#3 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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This looks about right. Can we see this in the next update?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Nub
![]() Join Date: May 2009
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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Hey Magnum, thanks for grabbing those pics for Ronguild.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Nub
![]() Join Date: May 2009
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Thanks a lot, really.
I'm a bit surprised. I've got a really precise plan of the XXIII and there is something different in your pics. On the plan I have, the galley is on port side just after the control, the very end of the forward compartment is occupied by the two tubes. BTW : If someone wants the plan, just PM me (it is a .gif file). |
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#8 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
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One thing i find really lacking in the boat is a fuel gauge. I prefer to look at gauges rather than a HUD feels more immersive and correct. It would be nice to see some "Useful" gauges around different rooms other than just the command room, for instance, a fuel gauge in the engine room would give you a reason to walk the boat from time to time.
Otherwise there's not much point to leaving the command room! |
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#9 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#10 | |
Swabbie
![]() Join Date: Sep 2010
Location: Burnaby, BC Canada
Posts: 14
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I hope I don't run into too much difficulty getting the shaft to look the way I imagine it to be. I've worked on a fair amount of graphics for other games in the past and have all the tools needed. If I do have an issue I'll take you up on your offer of help. Cheers, BlueNinja
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Blue Ninja ___________________________________________ A U-Boat Captain is only as good as his last mission ![]() |
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