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Old 09-22-10, 09:21 PM   #1
Castout
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Default I finally uploaded my first file to subsim a single DWX scenario

UPDATED

I made a hard version of the same mission to give player who like additional challenge something challenging to beat(If you win this one you're either lucky that not more enemy spawned at the start of game or a very capable skipper)

http://www.subsim.com/radioroom/down...o=file&id=2837

v Hard Sept 28th 2010
The purpose of this version is to increase the difficulty such that player would appreciate
making it to the finish area and successfully completing the mission. This means the difficulty
has been raised a notch to better reflect the Allies forces attempting to enforce blockade
in and out of the Gibraltar strait to non NATO submarines.

Maybe this will work?


Piggybacking


at shallow depth turning on the high frequency sonar . . .


Could this Cruise ship be the safe ticket out of Gibraltar and into the mediterranean?!


You're the skipper, your call!





Hard version changes
Added more probability of enemy combatant to increase the difficulty more for those who like challenges.
Added more doctrines.
Changes in tactics.
Added more dynamic to enemy order of battle in the scenario for replayability and gameplay

For error reporting please reach me via subsim: Castout


-----------------------------------------------------------------

Other version
Newest Version 2.02

http://www.subsim.com/radioroom/down...o=file&id=2835


v2.02 Sept 28th 2010

V2.02
Fix waypoint for a platform to avoid it colliding with ocean bottom
Made little modification to a single AI tactic


V2.01
Change/fix a report message to better indicate real situation


V2.00
An improved version of the original version to add more challenge and added some doctrines.

A long mission. Use time compression and auto sonar wisely.
You can leave the game to run while doing other things but do not neglect it.

Stay vigilant and Godspeed


Installation
Put everything in scenario folder
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Last edited by Castout; 09-29-10 at 05:52 AM.
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Old 09-23-10, 11:10 AM   #2
FERdeBOER
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Playing it right now. Still in the start.
Good story, seems interesting. I love cold war like missions

I will tell you.
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Old 09-23-10, 07:50 PM   #3
Castout
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It's quite a long mission the need to maneuver to the mouth of the strait, then actually navigating in the strait and once out of it to navigate to the arrival zone.

I tried to make it replayable by giving much freedom of movement to the AI and give the unexpected to the player and the scenario accommodates both relatively low tension moments and high tension moments.

It could be easier on one occasion but harder the next time one tried it. Just try not to cheat by showing the truth on.
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Old 09-24-10, 12:18 PM   #4
FERdeBOER
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Music? Haven't we learnt anything from "Hunt for Red October" about singing in a submarine?

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Hay dos tipos de buques: los submarinos... y los blancos.
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Old 09-24-10, 05:32 PM   #5
-GrayOwl-
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Quote:
Originally Posted by FERdeBOER View Post
Music? Haven't we learnt anything from "Hunt for Red October" about singing in a submarine?


Yes... Certainly - and more good drunking onboard nor forget.
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Old 09-24-10, 06:07 PM   #6
Castout
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Quote:
Originally Posted by FERdeBOER View Post
Music? Haven't we learnt anything from "Hunt for Red October" about singing in a submarine?

It wasn't meant as singing .

That music played on your game?!
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Old 09-24-10, 11:17 PM   #7
Lane
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Thanks Castout for the mission.

Installed mission and audio file. Have not played it yet
When does the music play? during the mission or at the end?
I have the music turned off. I listened to the music file before I installed it. Sounds nice.

Thanks for any info.
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Old 09-25-10, 12:16 AM   #8
Castout
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The wav file will still play even though background music setting is turned off.

It is triggered by something in game though I won't say what so that I won't spoil the game.

I'm playing it myself now. Quite boring after the initial engagement(I sank a frigate since it fired its torpedo at me). Because I made some of the things dynamic I couldn't resist showing the show truth on in my current game .

Again I'm not an expert in scenario design.
I'm sorry if it turned out to be boring. But RL is probably that way too I think.
I'm aware of the helo not doing much in the current version.

Been thinking to add some more suspense to the scenario but I'll withhold from modifying anything until further user feedback

I made this several months ago btw. DON'T set the show truth on guys! At least until the end.
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Old 09-26-10, 10:19 AM   #9
FERdeBOER
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Castout, you have a PM with my feedback (for not being spoiler).

I did not bored with the mission. I love the long ones, with a lot of previous planification and many choices to choose from.

I didn't sank the frigate, only fired a torpedo with presets under it to avoid sinking, but forcing her to runaway. (but the got sank by a helo )

Took me two real days (I didn't used maximum time compressed, only the previous one).
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Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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Old 09-26-10, 10:31 PM   #10
Castout
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You got sunk by a helo? You didn't mention that in your PM as I read your PM first. I thought you reached the finish line safe and sound?

I replied to your PM. When I've improved the scenario I'll post the update here.



Edit: I must ask you which helo that killed you. was it one of the warship borne helo or was it from land base?

I've made some modifications without adding enemy platform to make the mission more challenging and to give less quarter for tactical mistakes

I'll add doctrines too and perhaps another single enemy platform
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Last edited by Castout; 09-27-10 at 02:26 AM.
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Old 09-27-10, 04:11 AM   #11
FERdeBOER
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Quote:
Originally Posted by Castout View Post
You got sunk by a helo? You didn't mention that in your PM as I read your PM first. I thought you reached the finish line safe and sound?
...

Edit: I must ask you which helo that killed you. was it one of the warship borne helo or was it from land base?
I explained bad myself. In the first try, when I hear the music, the frigate attacked me, then I launched a torpedo to make her runaway and, when I thought I was safe, a torpedo fell just above me without time to react. I don't remember which helo was, sorry.

The feedback I sent to you was the one of my succesful crossing.
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Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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Old 09-27-10, 05:48 AM   #12
Castout
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New version with fixes, added doctrines to better simulate AI responses and added challenge to make it more interesting.

Version 2.0
Link
http://www.subsim.com/radioroom/down...o=file&id=2832


For those playing with the previous version I suggest to download this version it should be much improved.
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Old 09-27-10, 06:04 AM   #13
FERdeBOER
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Quote:
Originally Posted by Castout View Post
New version with fixes, added doctrines to better simulate AI responses and added challenge to make it more interesting.

Version 2.0
Link
http://www.subsim.com/radioroom/down...o=file&id=2832


For those playing with the previous version I suggest to download this version it should be much improved.
Downloading
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Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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Old 09-27-10, 04:38 PM   #14
Castout
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Thanks to FerdeBoer for the feedback. Now version 2.02 is up(first post).
Changes made in report messages only

I really appreciate your feedback FERdeBOER. They're gold to me
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Last edited by Castout; 09-27-10 at 06:09 PM.
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