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I finally uploaded my first file to subsim a single DWX scenario
UPDATED
I made a hard version of the same mission to give player who like additional challenge something challenging to beat(If you win this one you're either lucky that not more enemy spawned at the start of game or a very capable skipper) http://www.subsim.com/radioroom/down...o=file&id=2837 v Hard Sept 28th 2010 The purpose of this version is to increase the difficulty such that player would appreciate making it to the finish area and successfully completing the mission. This means the difficulty has been raised a notch to better reflect the Allies forces attempting to enforce blockade in and out of the Gibraltar strait to non NATO submarines. Maybe this will work? http://img.photobucket.com/albums/v3..._kudus/PB2.jpg Piggybacking http://img.photobucket.com/albums/v3..._kudus/PB3.jpg at shallow depth turning on the high frequency sonar . . . http://img.photobucket.com/albums/v3..._kudus/PB4.jpg Could this Cruise ship be the safe ticket out of Gibraltar and into the mediterranean?! http://img.photobucket.com/albums/v3..._kudus/PB5.jpg You're the skipper, your call! http://img.photobucket.com/albums/v3..._kudus/PB6.jpg Hard version changes Added more probability of enemy combatant to increase the difficulty more for those who like challenges. Added more doctrines. Changes in tactics. Added more dynamic to enemy order of battle in the scenario for replayability and gameplay For error reporting please reach me via subsim: Castout ----------------------------------------------------------------- Other version Newest Version 2.02 http://www.subsim.com/radioroom/down...o=file&id=2835 v2.02 Sept 28th 2010 V2.02 Fix waypoint for a platform to avoid it colliding with ocean bottom Made little modification to a single AI tactic V2.01 Change/fix a report message to better indicate real situation V2.00 An improved version of the original version to add more challenge and added some doctrines. A long mission. Use time compression and auto sonar wisely. You can leave the game to run while doing other things but do not neglect it. Stay vigilant and Godspeed Installation Put everything in scenario folder |
Playing it right now. Still in the start.
Good story, seems interesting. I love cold war like missions :yep: I will tell you. |
It's quite a long mission the need to maneuver to the mouth of the strait, then actually navigating in the strait and once out of it to navigate to the arrival zone.
I tried to make it replayable by giving much freedom of movement to the AI and give the unexpected to the player and the scenario accommodates both relatively low tension moments and high tension moments. It could be easier on one occasion but harder the next time one tried it. Just try not to cheat by showing the truth on. |
Music? Haven't we learnt anything from "Hunt for Red October" about singing in a submarine? :nope:
:D |
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Yes... Certainly - and more good drunking onboard nor forget. :rotfl2: |
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That music played on your game?!:O: |
Thanks Castout for the mission.:)
Installed mission and audio file. Have not played it yet:hmmm: When does the music play? during the mission or at the end? I have the music turned off. I listened to the music file before I installed it. Sounds nice. Thanks for any info. Lane :) |
The wav file will still play even though background music setting is turned off.
It is triggered by something in game though I won't say what so that I won't spoil the game. I'm playing it myself now. Quite boring after the initial engagement(I sank a frigate since it fired its torpedo at me). Because I made some of the things dynamic I couldn't resist showing the show truth on in my current game :D. Again I'm not an expert in scenario design. I'm sorry if it turned out to be boring. But RL is probably that way too I think. I'm aware of the helo not doing much in the current version. Been thinking to add some more suspense to the scenario but I'll withhold from modifying anything until further user feedback :03: I made this several months ago btw. DON'T set the show truth on guys!:O: At least until the end. |
Castout, you have a PM with my feedback (for not being spoiler).
I did not bored with the mission. I love the long ones, with a lot of previous planification and many choices to choose from. I didn't sank the frigate, only fired a torpedo with presets under it to avoid sinking, but forcing her to runaway. :arrgh!: (but the got sank by a helo :dead:) Took me two real days (I didn't used maximum time compressed, only the previous one). |
You got sunk by a helo? You didn't mention that in your PM as I read your PM first. I thought you reached the finish line safe and sound?
I replied to your PM. When I've improved the scenario I'll post the update here. :D Edit: I must ask you which helo that killed you. was it one of the warship borne helo or was it from land base? I've made some modifications without adding enemy platform to make the mission more challenging and to give less quarter for tactical mistakes I'll add doctrines too and perhaps another single enemy platform |
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The feedback I sent to you was the one of my succesful crossing. |
New version with fixes, added doctrines to better simulate AI responses and added challenge to make it more interesting.
Version 2.0 Link http://www.subsim.com/radioroom/down...o=file&id=2832 For those playing with the previous version I suggest to download this version it should be much improved. |
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Thanks to FerdeBoer for the feedback. Now version 2.02 is up(first post).
Changes made in report messages only I really appreciate your feedback FERdeBOER. They're gold to me :yeah: |
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