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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
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#122 | |
Rear Admiral
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I have the stock game's manual (such as it is) and the Commander manual printed out for the exact same reason, in addition to a small collection of tipsheets and tutorials. |
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#123 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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![]() I occasionally wish I had a printed copy to hand, but not enough to actually print it - not even at work! ![]()
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#124 |
Rear Admiral
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Lol, what actually might've been cheaper would've been to take it somewhere like Kinko's or some similar service joint and let them print it. But I so rarely have a major print job at home that I didn't think about it.
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#125 |
Watch
![]() Join Date: Sep 2010
Posts: 24
Downloads: 17
Uploads: 0
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Apparently, my previous installation of SH3 was bugged , and I think that goes a long way to explain some of the frustrations I documented in this thread.
I recently re-installed SH3 and things are going much, much better this time around. ![]() 1. For the first time I actually encountered airpolanes on my patrol. I then saw a screen that gave me three options like: a) engage the enemy b) maintain current orders c) dive to periscope depth. This alone proves that my previous installation had to have been bugged because I NEVER saw that screen which gives you three options when you encounter an enemy. 2. I now detect ships that are actually there. In my previous installation, I would spend real-life hours upon hours going on patrol after patrol, and never once engaged in a proper fight. I would detect ships on my map screen, but these were almost always false alarms or phantom ships that weren't actually there. ![]() 3. I realize that going over TC 256 messes up the enemy detection system on the map screen. This time I always stay below 256 TC on the map screen and I detect enemy aircrafts and ships just fine. I don't know if it's just my compouter, but 256 time compression is the magic number. If I go above that speed, my enemy detection gets messed up which leads to phantom ships on my map that aren't actually there. ---------------- I just had a very enjoyable battle with a huge cargo ship that survived two torpedoes. I had to finish her off with the deck gun. I never had an encounter like this on my previous installation, which again drives home the point that something was messed up somewhere. I also watched Das Boot for the first time, and I'm really looking forward to playing some more. Maybe it's just me, but it seems like certain parts of SH 3 was directly inspired by that movie ![]() |
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#126 | ||
Eternal Patrol
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![]() Dang! I think I've watched the Uncut version at least four times a year since I bought it six years ago! And that's after watching the original on VHS over and over again, and the Director's Cut countless times in between! Quote:
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#127 | |
Stowaway
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PS: Another thing I'd do is start learning tactics, again by getting yourself killed, I just made a new career and took a Type IX down to about 260 Meters for a few minutes just to see how long I'd survive and how deep I could dive. Hope that helps and best of lucks Herr Kaulen ![]() |
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#128 | |
Eternal Patrol
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![]() You're right. It's a game, and playing and failing is the best training there is, since we can't get hurt doing it. I have the advantage of having played sub sims since 1986, almost twenty years before SH3 was released. This means I had an idea of what was going on, and could jump right in. But someone new has to learn from scratch, and the two best ways to do that are to ask questions here, and as Casey just said, try and try again until you understand what's going on.
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“Never do anything you can't take back.” —Rocky Russo |
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#129 | |
Stowaway
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![]() But since youve been playing them since 86, I have to ask what was that like?? I was born in 91' :p I didnt even think they made actual 'sims' in 86, just blips on screen and all hmm ![]() |
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#130 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
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Silent Service - MicroProse - Commodore 64 - Google it! LOL! That was my first taste of being a submariner. 1985 .....
Edit: http://en.wikipedia.org/wiki/Silent_...8video_game%29 |
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#131 |
Stowaway
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Wow my first experience was Wolfpack, I loved that game
![]() ![]() @POETIC HUNTER; just in case you read this thread and look at the top and notice its been slightly hijacked, look at my post a posts down and hopefully that will help ![]() |
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#132 |
Eternal Patrol
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Yep, Silent Service. Actually a pretty good sim. The "campaign" consisted of dragging your sub icon around the Pacific looking for encounters. That said, the encounters were a lot of fun, and it had a good feel to it.
In 1994 came Aces Of The Deep, arguably the first "real" subsim, since it introduced the random campaign. You started out in a Type II u-boat and could progress to better boats, or start a career later in the war. I still play it from time to time. The original Silent Hunter, released in 1996, was a Pacific-based riff on Aces, with newer graphics and sound and a campaign that let you start in any month of the war. Those two still have certain items that have been lost in later Silent Hunters, and are sorely missed, but SH3's combination of modability and graphics is pretty much unbeatable so far.
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“Never do anything you can't take back.” —Rocky Russo |
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#133 | |
Stowaway
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Funny thing my uncle was joking around with me one day and stated "They need to make games more real, like if youre playing a playstation game and take a bullet to the head, the game should eject from the Playstation and snap, no restarts and youd have to start all over again!!" Always makes me chuckle when I imagine a SNES shooting its cartridge out and blowing up in mid air ![]() |
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#134 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#135 | |
Watch
![]() Join Date: Sep 2010
Posts: 24
Downloads: 17
Uploads: 0
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Thanks for your understanding. Speaking of learning from mistakes, I just had a Das Boot moment. I attacked a ship from periscope depth, and instead of running away the thing started charging towards me! Before I knew it, it was right on top of me and smashed my deck and flak guns to oblivion. I decided to dive down below, and rig for silent running, but the ship started pinging for me. I heard beep beep until, boom. Depth charges took out my sonar and radio. Then I started leaking in my command room. I was surprised that the game actually depicted the water coming out from the pipes in the command room. Very nice touch there. Unfortunately, there was no way to recover from that "mistake." I lost my entire crew to the merciless depths of the never-ending blue. This is the very first time I ever got attacked by a (destroyer?), so there was definitely something wrong with my previous installation. I'm having a lot more intense but fun moments on my patrol this time around. In fact, I've had more encounters on this one patrol, than I had in about seventeen patrols on my previous installation. ![]() |
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