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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |
Rear Admiral
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I did the math once and it was kinda eye-opening. Assuming that 2 TC means 1 second of "real time" = 2 seconds in the life of your crew and u-boat, then 1024 TC would mean that 1 second of "real time" spent playing the game would = 1024 seconds on your u-boat. 1024 seconds = a little over 17 minutes. If you are running at 1024 TC when, say, an enemy destroyer or plane is sighted by your watch, and it takes even one second of real time for the game to drop to 1 TC and alert you, you have already lost 17 minutes of reaction time in the game. By which time you may already be under attack, because the enemy AI takes its "orders" from the game, and in TC they just get them faster and react faster. Meanwhile, your crew is still at the mercy of human reaction time which simply can't compete at that level of TC. At 256 TC, 1 second = a little over 4 minutes. That's still a pretty good chunk of time. At 128 TC, you're down to a little over 2 minutes. I haven't played past 1940 yet, but I'm guessing that even 2 minutes can be the difference between life and death later in the war when Allied ASW tactics and technology begin reaching their peak effectiveness. At 16 TC you're back into the realm of losing only seconds instead of minutes. That's got to make a big difference later in the war, especially when it comes to attacks from the air. |
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