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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 5
Uploads: 0
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![]() It seems like there's no way I could use TC this high. I've noticed that it doesnt warn you as quickly as it could. for example, when I am at 16X I can see the metox going off and can sometimes be underwater before the plane is laying waste to me. with 256X it seems like i am still in the process of diving down when I am dive bombed. Quote:
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I always keep a full qualified watch, without that, I'd surely be dead already. Eventhough Ive had full watch crews (with a veteran 3 skill officer) die in aircraft attacks, I'll keep sending those hapless boys up there to scout for me. |
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#2 | |
Rear Admiral
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I did the math once and it was kinda eye-opening. Assuming that 2 TC means 1 second of "real time" = 2 seconds in the life of your crew and u-boat, then 1024 TC would mean that 1 second of "real time" spent playing the game would = 1024 seconds on your u-boat. 1024 seconds = a little over 17 minutes. If you are running at 1024 TC when, say, an enemy destroyer or plane is sighted by your watch, and it takes even one second of real time for the game to drop to 1 TC and alert you, you have already lost 17 minutes of reaction time in the game. By which time you may already be under attack, because the enemy AI takes its "orders" from the game, and in TC they just get them faster and react faster. Meanwhile, your crew is still at the mercy of human reaction time which simply can't compete at that level of TC. At 256 TC, 1 second = a little over 4 minutes. That's still a pretty good chunk of time. At 128 TC, you're down to a little over 2 minutes. I haven't played past 1940 yet, but I'm guessing that even 2 minutes can be the difference between life and death later in the war when Allied ASW tactics and technology begin reaching their peak effectiveness. At 16 TC you're back into the realm of losing only seconds instead of minutes. That's got to make a big difference later in the war, especially when it comes to attacks from the air. |
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#3 |
Stowaway
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![]() ![]() Now my head hurts! ![]() |
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#4 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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No where is safe, just temporarily non-hostile
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#5 | |
Stowaway
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So youre telling me that when its later in war if I want to survive, my WHOLE patrol is best to be at 16 TC?? oh man
![]() EDIT: This is under good conditions with unlimited visibility however. Quote:
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#6 | |
Swabbie
![]() Join Date: Sep 2010
Posts: 10
Downloads: 5
Uploads: 0
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Yes, it happened this way for me, too. Not anymore.
Why? Faster planes? (its B-24s and hurricanes instead of the little scout plane) more CPU processing time because its 4 planes coming at me instead of 1? i dont know, but, I am still on the surface when they make their first bombing runs. my sub has multiple scars and headstones to prove it ![]() When I attacked a convoy I surfaced a few hours later to recharge my battery and was greeted by 6 B-24s who drop 4 sets of depth charges per run, each. There were so many explosions going off at once I couldnt see blue ocean, but das schwein U-802 lived! It definitely seems like when you kick the beehive a little, they definitely come for the counterattack Quote:
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#7 |
Eternal Patrol
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B-24s have radar.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Rear Admiral
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Yes, once you reach the point where Allied planes can pick you up on radar... well, if they have done so, they will know where you are and be on their way in to attack before they are close enough for your watch crew to spot them.
So it's no longer a matter of a plane just happening to be in your vicinity and you getting alerted to it at around the same time or even before it sees you. It doesn't have to be close enough to see you to know you're there. And it sounds like even having radar of your own doesn't even out the odds very much. |
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#9 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
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![]() Quote:
The problem with 16 TC is that the crew fatigue (unless you have the 'no fatigue' mod). I use 64 TC when in enemy territory. That still gives you a lot of time because you only lose a minute, but actually much less because I have the game drop down to 1 TC when they spot a plane or a ship.
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The U-Boat Commander of Love |
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