SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-20-10, 03:28 PM   #10
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

Something else to be aware of when using magnetics is the sea state. In heavy seas, ships can pitch up and down severely, thus their effective draught changes considerably. If you set a magnetic pistol for .5 or 1 M the torpedo could sail harmlessly below it if the ship pitches up as the torpedo arrives. I always use impact pistols in such weather and set them more shallow than I normally would. Rough seas also cause a much higher rate of premature detonations with magnetics, at least in the first couple of years of the war. Setting running depths is a bit of an art but you soon learn how to do it just so. Just beware not to set them too shallow or you risk them broaching, becoming airborne and having the possibility of losing an accurate course as they leave and re-enter the water.
__________________
K-61 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.