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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2010
Location: Were you can't see me
Posts: 50
Downloads: 31
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thanks mate gonna try it and that magnestic pistol i set on in TDC isnt??
well cheers ![]() cheers ![]() ![]() |
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#2 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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There are two angles that must be met in order to optimize your chances of a detonation with an impact pistol: The vertical angle on the hull, and also the horizontal angle, as if you were looking down from above. With the vertical angle, the ideal is to strike the hull on its flat, perpendicular part. With the horizontal angle, the ideal is 90 degrees, but within 20 degrees is generally acceptable. Outside of these angles you risk deflecting off of the curved part of the hull/keel or striking at such an angle that the torpedo's impact whiskers are not struck. With magnetic pistols all you have to do is get the torpedo to sail under the keel, and any angle will do, even straight along the axis of the hull, but those are very difficult to achieve and the margin for success is very small. What makes magnetics so nice is that you can fire them from off angles and still have a detonation, as long as the pistol works.
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#3 | |
Stowaway
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Yessir, in the TDC you have a dial that has I and M make sure its pointed toward M and always make sure when you use Magnetics, to get the most out of their explosive properties, to set their depth (In the TDC it is in the right set of dials vertically its top left) to about .5 to 1 Meter below the keel of the ship( In the identifier book it will tell you the ships draft, this is how far below the surface the ship sits, so if a ship has a draft of 4 Meters, your magnetic torpedo should be at about 4.5 to 5 meters, I usually like to go only .5 under instead of 1) |
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