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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Did you put any damage models on this yet? Looks nice
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#92 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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I don't have a damage model in yet. But I will put one in once I get to that point. It won't be in the next beta probably the third one, if it doesn't need a third beta then it'll be in the final release.
I am almost done with the interior just a couple of things left to do and then I'll get the sub ready for the super mods. I'm going to leave the computer monitors blank for now because I need to get some textures for those. I'm not sure what I'm going to use at the moment. It's looking like another week to a week and a half before she's ready. |
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#93 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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You may consider screenshots from some of the Seawolf stations from Sub Command or Dangerous Waters.
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#94 | |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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![]() Quote:
http://i175.photobucket.com/albums/w...171724_855.png http://i175.photobucket.com/albums/w...171654_581.png |
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#95 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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just... WOW !
keltos |
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#96 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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*notices his sigi is now without images*
Dude, where's my images? Was there a change to sigi image regulations that I wasn't informed of?
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#97 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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![]() Quote:
ok that is amazing!!
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#98 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Any news?
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#99 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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WOW! That's beautiful works SW.
![]() ![]() All of you guys are doing some very amazing work on all 3 Silent Hunters. Congrats to all of you. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#100 | |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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![]() Quote:
She is almost ready for the beta 2 release. I just need to get permission from vickers to use a few of his textures from the TMO interior overhauls. Then I need to figure out how to get the H2O2 meter to appear in RFB because it does not show up. Once those two issues are solved I'll write up a read me and put the sub up for download. |
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#101 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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If you'd like you can use the file from the RFB version of the 688i mod, you'd just have to change "U-235" back to H2O2. Or use gimp and do a copy/paste job over.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#102 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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Sure, that could also work. Which file is it located in?
[edit] Never mind, I found it Last edited by Silverwolf; 09-30-10 at 12:23 PM. |
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#103 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Beside the awesome interior are there any other changes compared to beta 1?
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#104 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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There's the Hydrogen Peroxide propulsion system that has greater range for submerged travels. It also allows you while traveling at 1/3 throttle to be nearly silent. The height of the guns have been adjusted so the barrels are over the cover when surfaced. I adjusted some of the zones so that they are over the correct compartments. I added in forward vents for venting the air out when the sub submerges, however I don't have the actual vents modeled in yet.
That's pretty much it, most of the time was spent getting the hydrogen peroxide engine to work correctly. |
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#105 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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I might add that the command room actually has some breathing room in it compared to the WWII subs that come with the game...
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