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Old 10-04-05, 09:16 AM   #16
Kpt. Lehmann
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Sehr gut! Sehr gut!
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Old 10-04-05, 11:42 AM   #17
Commander1980
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Be sure to read the readme!


<<<<<<<<<<<<<<<<<<<<<
:: Install ::

Copy the extracted folder "data" into your Silent Hunter 3 directory.

Open the Germannames.cfg and/or englishnames.cfg and copy the entry
-> Ftboot=Flottenbegleiter <- into that file.

There is also a germannames_1.cfg and englishnames_1.cfg with the entry for the ship included, but
i think some of you already have additional units listes in there. If yes, use the first method with
editing the names file. If you don't have other additional units, rename the yourlanguagename_1.cfg files.


:: No camouflage skin ::

If you don't like the camo skin, delete in data/textures/TNormal/tex the nde_ftbootg512.tga
and rename the nde_ftbootg512_nocamo.tga into nde_ftbootg512.tga. This is the same texture without
camouflage.


:: Ingame use ::

For mission editing: Chose the "Fleet Escort" from German the roster.
for campaign use: Open the campaign_scr.mis with the mission editor and place the ship into the harbours,
or whereever you want.

There is also a test-mission included "Escort_Test", where you can see the Flottenbegleiter in action.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Download

http://rapidshare.de/files/5871507/F...eiter.zip.html
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Old 10-04-05, 12:02 PM   #18
Charlie901
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Question?

Shouldn't there be a crane where that second (upper) rear gun is mounted?

Also, too bad you couldn't clone that front stack for the rear.

You should get a hold of Serbugto, maybe P.M. him. I'm sure he could probably fix any remaining issues you might have, in order to get this awesome unit as historically accuret as possible.


Anyway, great job
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Old 10-04-05, 12:12 PM   #19
Commander1980
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Quote:
Originally Posted by Charlie901

Shouldn't there be a crane where that second (upper) rear gun is mounted?
I was experimentung with that, but firsts tests showd a CTD. But i have an idea and i think it could come with the next update

Anyway if this ship can not represent the real Flottenbegleiter (it is only based in this class of ships), there were several other units of this size for those duties and no one knows how they really looked like....
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Old 10-04-05, 12:22 PM   #20
Marhkimov
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I totally understand.

It's not like we know what real WW2 ships really looked like. We only see what's printed in books and posted on the website... And by no means should we be limited to that media. I'm sure plenty of WW2 ships were not photographed. Actually, I wouldn't be surprised... WW2 historical documentation is okay, but it is lacking...

I say make your boat look good... make it look like it could possibly be from WW2... and I'll be happy!
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Old 10-04-05, 12:28 PM   #21
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Mod No.206, hehe.
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Old 10-04-05, 12:34 PM   #22
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jep, that is the only thing i can do so far. My experience with 3D-programs so far, was creating a textured cube......and yes, it worked!

I have still problems with importing altered models: the textures won't work fine or i get a CTD when exiting the game. I don't know why, but maybe, in the future and if i have time for that....
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Old 10-04-05, 12:53 PM   #23
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Quote:
Originally Posted by Commander1980
jep, that is the only thing i can do so far. My experience with 3D-programs so far, was creating a textured cube......and yes, it worked!

I have still problems with importing altered models: the textures won't work fine or i get a CTD when exiting the game. I don't know why, but maybe, in the future and if i have time for that....


No problem, its looks great as is.

But I do believe that there are people out there who might have already solved most of your mentioned problems, and be able to offer friendly advice.

It might help you out in the future with making additional models.

Any new models for this sim is a big from me.
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Old 10-04-05, 02:17 PM   #24
Sansal
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Quote:
Originally Posted by Commander1980
jep, that is the only thing i can do so far. My experience with 3D-programs so far, was creating a textured cube......and yes, it worked!

I have still problems with importing altered models: the textures won't work fine or i get a CTD when exiting the game. I don't know why, but maybe, in the future and if i have time for that....
Yesterday i put a new version of my tool. Now works fine with textures prove to do this modificatiions in funel, etc....

http://rapidshare.de/files/5848151/Pack3D.jar.html

We need this ship looks like the historical ....and a repository of news units.

cheers,
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Old 10-04-05, 02:47 PM   #25
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i will try it!

Is there still the problem with the wrong sided objects when you import them? When i tried to mirror them in wings3d, my computer crashed...


-----


The Flottenbegleiter is now avaliable for download on terrapins site, http://u-boot.realsimulation.com/ , thanks
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Old 10-04-05, 03:00 PM   #26
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Quote:
Originally Posted by Commander1980
i will try it!

Is there still the problem with the wrong sided objects when you import them? When i tried to mirror them in wings3d, my computer crashed...
I saw some objects with problems but i use Maya and he repair the problem. Can you be more explicit and you say me what object/s do this ?

Thanks,
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Old 10-04-05, 04:18 PM   #27
Commander1980
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all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...)
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Old 10-04-05, 08:14 PM   #28
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Very Kewl!
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Old 10-04-05, 08:35 PM   #29
Sansal
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Quote:
Originally Posted by Commander1980
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...)
This funnels no there are any problem for me. I think that your problem is about instalation of Wings3D. Other moddelers are remaking ships with Wings3d.

If you want try it, there are a new non-comercial version of Maya 7 at http://www.alias.com/glb/eng/product...ductId=1900003

But you can import the same first funel. Are there other problem?

Cheers,
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Old 10-04-05, 11:45 PM   #30
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Quote:
Originally Posted by Sansal
Quote:
Originally Posted by Commander1980
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...)
This funnels no there are any problem for me. I think that your problem is about instalation of Wings3D. Other moddelers are remaking ships with Wings3d.

If you want try it, there are a new non-comercial version of Maya 7 at http://www.alias.com/glb/eng/product...ductId=1900003

But you can import the same first funel. Are there other problem?

Cheers,


Yes, so we might get the second funnel after all?
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