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-   -   NEW UNIT: Flottenbegleiter, new version!! (https://www.subsim.com/radioroom/showthread.php?t=85033)

Commander1980 10-03-05 08:07 AM

NEW UNIT: Flottenbegleiter, new version!!
 
With the great tool from Sansal :up:, i made a new unit, the "Flottenbegleiter".

In SH3 there is only a British Trawler used as small Escort for the Kriegsmarine. In fact, germany build a lot of small ships for escort and defence duties. That is why, i decided to create such a ship, for use as coastal defence and harbour traffic.

The "Flottenbegleiter" is based on the german Flottenbegleiter "F3 to F10", built 1935/36. They were about 80 metres long, 1100 tons great and were armed with 2 x 10,5 cm guns, 4 x 37 mm guns, Depth Charges and several smaller AA-guns.

http://www.german-navy.de/pics/kriegsmarine/f10.gif

Related Link:
http://www.german-navy.de/kriegsmari...ter/index.html

For the Silent Hunter Unit, i used the model of the Buckley Destroyer Escort. The list of changes:
- added second funnel in position of the aft platform
- removed the roof of the bridge
- removed the small watch tower on the bridge and replaced it with ventilation-pipe
and of course new textures and different armament

http://img145.imageshack.us/img145/1...eiterv24ob.jpg

http://img145.imageshack.us/img145/8...v2026pk.th.jpg

http://img132.imageshack.us/img132/9...otrecog5le.jpg

Armament:
2 x 4 Inch Single Guns
2 x 37 mm Doubles
3 x 20 mm Doubles (aft 20mm changes to 20mm Quadruple in 1942)
2 x 20 mm Singles from 1943 on
2 x Depth Charge Racks

Speed: 28 knots
Displacement: 1100 Tons

Download the new version!

http://rapidshare.de/files/6035851/F...eiter.zip.html

or from terrapins U-Boot Real Simulation (files section)

http://u-boot.realsimulation.com/

stljeffbb1 10-03-05 08:15 AM

Excellent! Great job!

:up:

-Jeff

Col7777 10-03-05 09:40 AM

Fantastic Commander, I often play as a British sub so this addition is welcome, great piece of work, brilliant. :up:

oRGy 10-03-05 09:42 AM

Looking good!

AG124 10-03-05 11:00 AM

Excellent work! :up: Looks just like the real class, and looks different from the original model.

Marhkimov 10-03-05 11:23 AM

REally good work! :up:

The only gripes I have are that the rear smokestack looks like it should be the same kind as the fore 'stack, some lifeboat cranes that are absent, and the mast should be ever so slightly tilted rearwards...

If it's not too too much work for you, you should check these out, but in any case, they are minor.

pontius 10-03-05 11:25 AM

grossartig!!! ;)

gruß,

pontius

Maverick_[GER] 10-03-05 12:11 PM

Gute Arbeit! http://forums.beyondunreal.com/image...es/2thumbs.gif

Commander1980 10-03-05 12:29 PM

Danke / thanks :)

@marhkimov

It is possible to change some more objects. But there are some problems: I tried to import other models but they were wrong sided. When i used "mirrored" objects, the textures do not work properly. The Flottenbegleiter now has the Coastal Freighter funnel, but nevertheless the textures do not fit. The program uses several textures from other parts of the ship for the second funnel (5 texture-parts lay on that small funnel!). I had do use some tricks and it took several hours until the funnel looks like that on the screenshot. Maybe later, when i have more "skill" i will try to change more, stay tuned :)

Hunterbear 10-03-05 02:26 PM

Great effort Commander1980!

:up:

Keep us udated on your progress.

:arrgh!:

joea 10-03-05 03:24 PM

Well this is welcome news. Well done dude.

Commander1980 10-03-05 04:39 PM

The new textures now work independently. Only minor changes on the textures and i will release the Flottenbegleiter on Tuesday evening (GMT) ;)

Commander1980 10-04-05 04:58 AM

New Look with light camo (i will release both sets of textures, one with camo and the other without).

http://img378.imageshack.us/img378/7...ootcamo8fp.jpg

Release: about 18h GMT :)

Brando 10-04-05 05:31 AM

wow :o i'll whant to learn how to do this 3D mod!












But i think it was to hard for my PC understanding :cry:

Schultzy 10-04-05 06:34 AM

wow, that is nice. Excellent work. Looking forward to release!


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