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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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So the last few patrols I've run out of Kiel, I've noticed that when I reach the locks to enter/exit the canal, they don't seem to want to open for me. I have to call all stop before I crash into them, and then wait a bit for them to open up. I'm pretty sure I can remember being able to plot my course out and let the game run without having to manually navigate the locks when I reach them, and as far as I can tell I haven't changed anything since the last time I had a career out of Kiel. Or has it always been this way and my memory is just being weird?
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#2 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
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If you actually HAVE working locks, that is a mod - and I suspect that you can't just call 'em up and ask to have them opened - ya gotta wait (scripted). Look in the readme that came with it. Stock/GWX doesn't have working locks ........
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#3 |
SUBSIM Newsman
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Be happy that it is a game, when I went from Lübeck
and then go through seven different channel systems in Europe,to finally come down in the Med, just west of Marseille,and the journey was around 260 locks, and many were purely diabolical,so was glad that it is a Mods
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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Okay I looked through the mods forum and apparently the Wilhelmshaven/St. nazaire/schluese/etc mod adds moving locks to the kiel canal... Funny I never had a problem with them before now lol
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#5 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
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Newer version - IIRC the older ones didn't have it.
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#6 | |
SUBSIM Newsman
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I hope it will work out so fast as possible,
Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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