SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-10-10, 12:12 PM   #1
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default Trouble with canal locks...

So the last few patrols I've run out of Kiel, I've noticed that when I reach the locks to enter/exit the canal, they don't seem to want to open for me. I have to call all stop before I crash into them, and then wait a bit for them to open up. I'm pretty sure I can remember being able to plot my course out and let the game run without having to manually navigate the locks when I reach them, and as far as I can tell I haven't changed anything since the last time I had a career out of Kiel. Or has it always been this way and my memory is just being weird?
__________________
Weiss Pinguin is offline   Reply With Quote
Old 09-10-10, 12:19 PM   #2
Draka
Lieutenant
 
Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
Default

If you actually HAVE working locks, that is a mod - and I suspect that you can't just call 'em up and ask to have them opened - ya gotta wait (scripted). Look in the readme that came with it. Stock/GWX doesn't have working locks ........
Draka is offline   Reply With Quote
Old 09-10-10, 12:32 PM   #3
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Be happy that it is a game, when I went from Lübeck

and then go through seven different channel systems in Europe,to finally come down in the Med, just west of Marseille,and the journey was around 260 locks, and many were purely diabolical,so was glad that it is a Mods
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-10-10, 12:49 PM   #4
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Okay I looked through the mods forum and apparently the Wilhelmshaven/St. nazaire/schluese/etc mod adds moving locks to the kiel canal... Funny I never had a problem with them before now lol
__________________
Weiss Pinguin is offline   Reply With Quote
Old 09-10-10, 12:51 PM   #5
Draka
Lieutenant
 
Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
Default

Newer version - IIRC the older ones didn't have it.
Draka is offline   Reply With Quote
Old 09-10-10, 12:54 PM   #6
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


I hope it will work out so fast as possible,

Quote:
Originally Posted by Weiss Pinguin View Post
Okay I looked through the mods forum and apparently the Wilhelmshaven/St. nazaire/schluese/etc mod adds moving locks to the kiel canal... Funny I never had a problem with them before now lol
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.