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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
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![]() Join Date: Sep 2010
Posts: 24
Downloads: 17
Uploads: 0
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^I think I figured it out !
The "Hunter State" refers to when an enemy ship is nearby and I'm trying to shoot it, correct? If so, then I see why it won't go past 32 when an enemy is near and I'm trying to chase it down. Here's my Time compression setting: [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=2048 ---------------------------- 32 runs almost as slow as 1 on my computer (on the map screen), and I wonder if your graphics card affects time compression. My graphics card is weak, so... |
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