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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | ||||||
Rear Admiral
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In RL most boats were ordered to take up station in a particular area and stay there until additional orders were received, or they made contact with enemy shipping and gave chase. The game reflects the assignment of a patrol area, but you are free to leave it at any time at your own discretion to look for enemy shipping. Or you can read the "immersion" radio messages that come in and respond/react to information that you get from those regarding general u-boat operations. It's up to you. But the game is not going to tell you in particular where to go or what to do with your time at sea, other than assigning you a patrol grid when you leave base. Quote:
If you're not playing at 100% realism, you can hit the Esc key at any time and exit your patrol (return to base) without making the journey back. However there's no function that will teleport you from the base to a patrol area. The "game" is meant to start when you leave port. Many things can happen on the way to your assigned grid (should you choose to go there) - encounters with enemy warships and merchants included. If you use SH3 Commander, you can opt to start and end your patrols "at sea." This will not land you in the middle of a patrol grid when you load a new patrol, however it will move your starting and ending coordinates to the outer edge of your home harbor/base/docks. That means that the time you spend navigating through and around local shipping just to get to sea is greatly reduced or even eliminated. Quote:
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http://www.subsim.com/radioroom/down...?do=file&id=33 Quote:
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Additionally, if you started your career in August 1939, things are going to be pretty boring for that first month because the war hasn't started yet. There is no enemy shipping, no enemy planes, no combat action (unless you choose to start a private war of your own by firing on someone just for the heck of it). It may be that some of the simulation/immersion aspects of SH3 just aren't for you, and that's okay. But nothing you're describing is a bug or an issue with the game itself (aside from possible problems with crew fatigue, which I can't comment on as noted above). It's how the game was meant to be, especially the GWX version - a simulation that recreates as best as possible (given the limitations involved) the experience of commanding a combat u-boat from 1939-1945. That includes navigating in and out of base where required, making the transit to one's assigned station, and then waiting to make contact with the enemy. |
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#92 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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2. Get SH3 Commander - you can select 'start patrol at sea' which is better, you still have to sail throught the Kattegat though. Or you could start your career at Wilmshaven, or depending on dates, any other base! 3. Get SH3 Commander and select the 'no fatigue' option - let's face it real Kaluens didn't micromanage their crew! 4. GWX makes SH3 more realistic, during the '39 - '45 conflict kaluens did not have magical maps that instantly colour-coded (color if you are American) their charts according to the danger! You are supposed to stalk your prey, get close enough without getting seen and use your ship recognition manual (big book to the left of your periscope) to find out which ships are which! Also with GWX in the periscope screen are references (pull down tabs - top left) which list the flags involved and dates they're enemies, simply locate the flag on the hunted vessel, correspond with the flag on the chart and if your dates are right, los! 5. Personally I get to about 25km of port I'm docking at and then Esc, Exit Patrol, Dock at [port]. Yes, it does get a bit samey, but as 1 - you don't have to go where they say! 6. GWX messages are mostly for immersion - the fact is that you would've got similar messages in real life. Some are scripted for things like the fall of France or Norway when their ports began opening up to U-boat operations and your flotilla may have moved to one of these. Most importantly, the creators of GWX spent alot of their time doing their best for the common or garden user. They improved the stock game no end and received only the odd thank-you in forum messages, they didn't earn 20-40k for doing the job that Ubi should've done (or be doing?). As part of the doing their best they wrote a few short notes and called it the GWX Manual, it comes free, gratis and for nothing with GWX itself and like Jim says - READ IT ![]() If after all that, you still need more, go buy an xbox. PS: this post is not meant to offend ![]() PPS: Grrr, Frau beat me to it! ![]()
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#93 | |
Rear Admiral
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This is the funniest thing I will read here all day.
![]() Somewhere in the Mediterranean there's an HP executive sunning himself on the deck of a yacht which he paid for with the proceeds from all the ink I had to buy to finish printing out the complete GWX manual. And one of these days I'm gonna sail my u-boat right through Gibraltar and sink the lousy bastid. ![]() Quote:
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#94 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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![]() Read the questions then just replied and your post started on new page. And I thought you'd been quick off the mark, quiet day at work? ![]()
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#95 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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Only ones that Steve would pick up on
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#96 | |
Rear Admiral
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And actually it looks like a lot of folks beat us to the punch! ![]() |
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#97 |
Chief of the Boat
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This is developing into quite an interesting thread
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#98 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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Home time for me soon so it'll be lunch tomorrow (UK) before I can rejoin
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#99 | |
Chief of the Boat
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Enjoy......we're having steak in a peppered sauce tonight ![]() |
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#100 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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Stir-fry for me, now this is an interesting thread, and a can or two later on left over from a party at the weekend (for my two year-old, can't drink like she used to!)
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#101 | |
Chief of the Boat
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LOL....likewise (on the drinks side) ![]() I count myself fortunate when you consider I forgot to get a card yesterday for our 26th anniversary ![]() |
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#102 |
Rear Admiral
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#103 |
Eternal Patrol
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![]() Or if you're a little more modern-minded...
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#104 |
Chief of the Boat
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LOL
![]() Oh it'll cost me when we're out shopping at the weekend.....you can bet on that ![]() |
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#105 |
Watch
![]() Join Date: Sep 2010
Posts: 24
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Wow, what a pleasant surprise to see such helpful responses. They are enough to give me a new burst of inspiration to continue on !
![]() Ok, you are not the only person who said something that borders on snide sarcasm, but even if you're joking, remember that there is a specific reason why I called the thread "perspective from a complete newbie." That's the mindset from which I'm playing the game, and the reason for that was explained in post 1. Please try and understand...in most games, you're usually given clear objectives as to what to do. But in so called open-ended games like Morrowind, even though you have objectives, you can do whatever you want. However, if you're brand new to Morrowind, you're better off sticking to the main quest line at least for the early quests until you know the land better. In SH 3, after GWX, you can also "do whatever you want." But you have the seemingly endless expanse of the ocean at your disposal ! ![]() Can't you guys see how from the perspective of a new person, this "do whatever you want" objective style is more than a bit daunting. That person wouldn't know where the "Hot spots" you guys keep referring to are. He/She wouldn't know where to go find the hot spots with convoys, enemy ship patrols etc. Therefore the "Do whatever you want !" mission style is daunting in the beginning. You guys have been extremely helpful otherwise, and the maturity of the people on this board is refreshing compared to what most game-related boards are like. |
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