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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
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The very few singles I am willing to expend a torp for are approached with the O'Kane in mind. For convoys and TFs I generally opt for a Cromwell, but, with ts carefully noted so that I have the VA lead angle on hand if it degenerates into needing it. There have been times, when feeling ambitious, where I'll go for multiples starting with a far reaching VA at 45deg (fast setting), followed by a Cromwell (slow) for a medium distance target, then a third with either of them depending on target position. On the rare occasion that I'm inside the convoy, I'll might try to swing the boat for an aft O'Kane. But, that rarely goes well after roiling up the water with 6 torps.
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#2 |
Navy Seal
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On convoys I try to get a single shot off for the largest target from 2000 yards or under in TMO. Then I can actually get the shot off, turn tail and run before the escorts swarm me. Whether the shot hits or not, this pulls the escorts to my side of the convoy.
I'm exiting out the back at high speed to cross their sterns and do the end around to the unguarded side of the convoy. When I get there there's gonna be hell to pay! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Rear Admiral
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But Oh Master RR whose adivised us all, what methods do you use, any of your great designs, maybe 8010, please, we want to know. I assumed you would be king on OKane, Vector, but regardless of real life, do you really use these tools on TF to effect..Do you not find them ...limiting. |
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#4 | |
Navy Seal
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![]() Here's the outcome of too many convoy approaches in TMO: ![]() Fail! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 | |
Rear Admiral
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Thinking it through can it not be possible to do OKane, ect..without drawing any lines at all, just have yourself at the right bearing whatever and subtract for aob and shoot by the wire..make sense. That being you already have speed. I find it difficult to pull off such attacks with contacts off. |
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#6 |
Stowaway
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Slight question? could some one please explain each of the tactics to me?? as I have yet to get the game and would like to know the different firing approaches and tactics on TF and lone ships.
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#7 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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One of the things I took to heart as I have been lurking, for the most part, for the past couple of years, it the importance of getting course and speed of the target down as precisely as possible. The more solid the data, the more solid the solution.
![]() Armistead- Switching between methods isn't really as hard as it sounds. Hundreds of reps imprint the aob/range & bearing changes that need to be made in the TDC. One thing that helps is, long ago, I figured out the lead angles for targets running at 6kts to 30kts for both fast (46kts) and slow (31kts) torp speeds. Printed them out, laminated them, and keep it nearby. That said, the Pacific is full of unexpended metal tubes sitting on the bottom with my name on them. ![]() RR- The reason I set up for convoys and TFs using Cromwell is YOU! You clued me into the End Around. It didn't take a wedgie from the Admiral to figure out the advantages of being on the opposite side of the convoy as the escorts. I figured if I could get the first volley off with my boat already pointed half way toward the rear of the convoy, I can beat feet to rear that much faster. |
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Quick Reference to some of the techniques.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#9 | |
Rear Admiral
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Man, that's some skill, I don't have the brains to go from one attack to the next in a matter of seconds, I envy those that can. |
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#10 |
Stowaway
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Vector analysis (#1) or Dick O'Kane but the others are always options. However, final targeting choice is always based on the current tactical situation and never drives the method of approach.
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#11 |
Navy Seal
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Vector analysis sure is the most versatile method out there for zero gyro attacks. You know, straight fire shooting (gyro angles under 20º) are really important in mitigating possible range errors.
Even with conventional position keeper stadimeter setups, a low gyro angle can make your shooting just as accurate as Dick O'Kane, John P Cromwell or vector analysis attacks. It's not which method you use, it's whether you shoot smart or just shoot! Heck, if you're close enough you can eyeball the lead angle and shoot the zero gyro without anything in the TDC at all. You'll get plenty of hits. A quarterback in American football (the ONLY kind. hehehehehe!) doesn't have a TDC and they still hit some of their targets.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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