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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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The torp you saw was probably a circle runner. These were torp failures causing the torp to circle back on you and run in circles until they died out. Many subs were lost due to this failure.
There are many different shooting methods. Check out this thread, skippers bag of tricks. It gives you about every possible shooting method, most with videos. Not sure what you mean by eyeballing it. There are simple methods such as the OKane 90 attack you would like and complex shooting methods such as 8010 for the insane WW1 skipper....... Using the stad is really very simple, so just watch a tutorial on manual targeting. Post in the thread, RR will make a shooter out of you. http://www.subsim.com/radioroom/show...146795&page=11 Playing stock I could easily get 100K per patrol. With realistic mods I have patrols with a few ships, 20K ton range, good patrols of 100K tons. If I cut cams and contacts off and play 100% it goes down. Tonnage means nothing. If you play and ignore anything except capital ships, harbor rape you can stack a high score. |
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#2 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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a. not"complex" b. not about "shooting" c. not a "method" (again as presented) d. and yes if you use it, you probably must be "insane" regardless of being a skipper, WW1 or otherwise. Armistead have you tried the 8010 method? Do you believe that succeding in keeping a target at a constant 80° or 280° bearing it means that target AoB is "automatically" 10°? ![]()
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3 | |
Rear Admiral
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#4 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#5 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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.....pulls a pin, yells "8010" and promptly jumps out the nearest window to await the explosion!!
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#6 |
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
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I have always wanted to play with manual targeting, but the thing that kills it for me is that when you turn off Map Contact Updates, you lose the range reading of aircraft contacts on the SD. I don’t want to have to pull the plug for every SD contact… some of them never get on an intercept course, or even a course that takes them to within detection range of ownship. Why dive for them?
Also, truth be told, I am TERRIBLE at figuring AOB. The only thing that would save it for me is Hitman’s manual targeting guide, which seems to present a pretty good method for getting AOB, assuming you can make a decent ID of the target. However, all bets are off at long range… it’s much harder to ID targets out at extreme visual range, so then it’s hard to figure a decent intercept course. So, after all that, I end up leaving map updates on and using the O’Kane method. If I could just get the SD bug out of the way, I’d turn those pesky updates off… I don’t even want to see where the plane is, I just want to know his range, maybe with a shaded circle around the ownship icon on the map, size of the circle representing the range to the aircraft. If he’s approaching fast, I pull the plug… if he’s just cruising by at long range, I stay on the roof at speed. Dirty little secrets indeed… TG
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#7 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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![]() Quote:
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__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#8 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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There is good news on the horizon. Nisgeis has developed a mod that gives you usable, accurate radar, a working TDC and is (I hope) close to a working SD Radar scope. Check out the mods forum for his thread on 3-D TDC. You can play with map contacts off and still bring home satisfying (if more realistic) tonnage. I am on my second "Contacts Off" patrol and it is a whole new game. JCC |
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