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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Mar 2010
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what he means is it doesnt module the seabeds effects on ASDIC. one can not rest themselves on the seabed among the clutter of rocks and valleys as one would be able to in real life.
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#2 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
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I thought it was working because when we hovered the seabed the destroyer only sent 2-3 pings before scanning elsewhere every so often.
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#3 |
A-ganger
![]() Join Date: Jul 2010
Location: Colorado Springs
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I admit I'm guilty of that same tactic, (the scope one, not resting on the sea floor) and I have been trying to stop. I'm looking to play a more realistic career, so what would a realistic water clarity level be? Are there any mods that change this?
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#4 |
Weps
![]() Join Date: Mar 2010
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im using 'sh5 water' mod, it has different water for arctic, med, and atlantic. also slows the waves so you dont go 10m under water while surfaced! they also look more dramatic when the sub rides over one and crashes down into the valley between them.
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#5 |
Medic
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Does it come with GWX or its a standalone? Only other standalone addons I got is the 1939 XXI and lifeboat mod.
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#6 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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It should be noted that actually resting on the seabed can damage your boat if not just the sonar/hydrophones. I have had damage done by just touching bottom.
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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You don't really need the periscopes to learn where he drops his depthcharges. When listening to your hydrophone you can learn the same way. Just take note of the bearing when they are dropped. You can hear that. Then slowly steer until that direction is behind you to increase your distance. I would actually sprint a bit ahead when they drop them, because you don't want to be too close, and the destroyer will accelerate afterwards making his detection capability less. But don't keep the engines running to long. When you hear he is pinging try to steer keeping his sound behind or infront of you. That decreases the reflection area.
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#8 | |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
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If it's manning the station yourself I worry that I would be miss the charges going in the water completely! |
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#9 |
Grey Wolf
![]() Join Date: Nov 2005
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It's also important not to panic when you hear the "DC's in the water!" report. Your man can hear them when they are not dangerously close to your sub.
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#10 | |
Silent Hunter
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
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I use a no collision damage mod for resting on the seabed (for repairs not evasion) since I rarely ever get rammed it still seems realistic.
On another note, if your on the sea floor and a depth charge goes off on you, it can really mess you up. I've been destroyed almost instantly by this.
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#12 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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One inherent problem with bottoming was that it usually made a pretty loud sound, easily detectable by hydrophones. The worst aspect is that the computer has the worlds most accurate sonar (even in 39') and can pinpoint your location 400m down. Bottoming should provide a high degree of protection (especially if you've been in a protracted engagement already) but does the opposite, just makes you a easy target whose speed it 0. |
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#13 |
Ocean Warrior
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Best bet is to avoid the bottom and sneak around at 50 RPMs, silent running. You can hug the bottom (and will probably want to), but don't sit on it unless you're crippled and have no choice.
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#14 |
Medic
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That's what I did for the first half but I never settled on the bottom because it automatically sends out damage reports.
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#15 | |
Ocean Warrior
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