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Old 09-03-10, 10:45 PM   #1
U777
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I thought it was working because when we hovered the seabed the destroyer only sent 2-3 pings before scanning elsewhere every so often.
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Old 09-03-10, 11:09 PM   #2
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I admit I'm guilty of that same tactic, (the scope one, not resting on the sea floor) and I have been trying to stop. I'm looking to play a more realistic career, so what would a realistic water clarity level be? Are there any mods that change this?
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Old 09-03-10, 11:24 PM   #3
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Quote:
Originally Posted by OSU View Post
I admit I'm guilty of that same tactic, (the scope one, not resting on the sea floor) and I have been trying to stop. I'm looking to play a more realistic career, so what would a realistic water clarity level be? Are there any mods that change this?
im using 'sh5 water' mod, it has different water for arctic, med, and atlantic. also slows the waves so you dont go 10m under water while surfaced! they also look more dramatic when the sub rides over one and crashes down into the valley between them.
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Old 09-03-10, 11:31 PM   #4
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Does it come with GWX or its a standalone? Only other standalone addons I got is the 1939 XXI and lifeboat mod.
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Old 09-04-10, 05:22 AM   #5
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I thought it was working because when we hovered the seabed the destroyer only sent 2-3 pings before scanning elsewhere every so often.
It should be noted that actually resting on the seabed can damage your boat if not just the sonar/hydrophones. I have had damage done by just touching bottom.
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Old 09-04-10, 06:14 AM   #6
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You don't really need the periscopes to learn where he drops his depthcharges. When listening to your hydrophone you can learn the same way. Just take note of the bearing when they are dropped. You can hear that. Then slowly steer until that direction is behind you to increase your distance. I would actually sprint a bit ahead when they drop them, because you don't want to be too close, and the destroyer will accelerate afterwards making his detection capability less. But don't keep the engines running to long. When you hear he is pinging try to steer keeping his sound behind or infront of you. That decreases the reflection area.
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Old 09-04-10, 07:58 AM   #7
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Quote:
Originally Posted by Pisces View Post
You don't really need the periscopes to learn where he drops his depthcharges. When listening to your hydrophone you can learn the same way. Just take note of the bearing when they are dropped. You can hear that. Then slowly steer until that direction is behind you to increase your distance. I would actually sprint a bit ahead when they drop them, because you don't want to be too close, and the destroyer will accelerate afterwards making his detection capability less. But don't keep the engines running to long. When you hear he is pinging try to steer keeping his sound behind or infront of you. That decreases the reflection area.
Does this mean manning the hydrophone station yourself or getting your hydrophone man to give you the bearing of nearest warship the moment you get the "depth charges in the water" message (and assuming the two are the same)?
If it's manning the station yourself I worry that I would be miss the charges going in the water completely!
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Old 09-04-10, 12:06 PM   #8
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It's also important not to panic when you hear the "DC's in the water!" report. Your man can hear them when they are not dangerously close to your sub.
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Old 09-04-10, 01:28 PM   #9
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Quote:
Originally Posted by CherryHarbey View Post
Does this mean manning the hydrophone station yourself or getting your hydrophone man to give you the bearing of nearest warship the moment you get the "depth charges in the water" message (and assuming the two are the same)?
If it's manning the station yourself I worry that I would be miss the charges going in the water completely!
Whenever I am hunted I make sure I am in the hydrophone shack. The crewmember can only focus on one DD, but you can swing the bearing needle to whatever direction you need, like multiple DDs. You can hear when they speed up and slow down. It helps me get a better situational awareness. Actually, I think you hear the depth-charges fall anyway if you are close enough. You may not need to be in there, but the acceleration info is very telling.
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Old 09-04-10, 06:39 PM   #10
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I use a no collision damage mod for resting on the seabed (for repairs not evasion) since I rarely ever get rammed it still seems realistic.

On another note, if your on the sea floor and a depth charge goes off on you, it can really mess you up. I've been destroyed almost instantly by this.
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Old 09-08-10, 11:25 AM   #11
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Quote:
Originally Posted by pickinthebanjo View Post
I use a no collision damage mod for resting on the seabed (for repairs not evasion) since I rarely ever get rammed it still seems realistic.

On another note, if your on the sea floor and a depth charge goes off on you, it can really mess you up. I've been destroyed almost instantly by this.
That makes sense since the boat cannot be pushed down into the water by the explosion, reducing damage. It takes the full blow.
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Old 09-04-10, 09:51 PM   #12
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Quote:
Originally Posted by raymond6751 View Post
It should be noted that actually resting on the seabed can damage your boat if not just the sonar/hydrophones. I have had damage done by just touching bottom.
Before I knew about the program settings, I used to bottom the boat in deep water hoping that the sonar model acted like real sonar. Long as you go 1 kt and are just a meter or two above the bottom, kill the engine and put the dive planes for a steep down dive you'll hit it and skid along the bottom for a bit. Might damage a few things but will be minor.

One inherent problem with bottoming was that it usually made a pretty loud sound, easily detectable by hydrophones. The worst aspect is that the computer has the worlds most accurate sonar (even in 39') and can pinpoint your location 400m down. Bottoming should provide a high degree of protection (especially if you've been in a protracted engagement already) but does the opposite, just makes you a easy target whose speed it 0.
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Old 09-04-10, 10:47 PM   #13
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Best bet is to avoid the bottom and sneak around at 50 RPMs, silent running. You can hug the bottom (and will probably want to), but don't sit on it unless you're crippled and have no choice.
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Old 09-04-10, 10:52 PM   #14
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That's what I did for the first half but I never settled on the bottom because it automatically sends out damage reports.
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Old 09-04-10, 11:08 PM   #15
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Quote:
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That's what I did for the first half but I never settled on the bottom because it automatically sends out damage reports.
Unless you have the seabed repair mod or something similar, touching the ocean floor for an instant will sully your U-boats delicate bottom
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