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Old 09-01-10, 10:35 PM   #31
TheDarkWraith
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Originally Posted by SteelViking View Post
Hey TDW, what all are you working on in regard to this? I touched up the textures for explosions a while ago, and then never did anything with them. You could have them, and I could help you touch up or redo other effect related textures if you would like.
adding debris, secondary explosions, ship's horns and whistles (my live AI ships mod from SH3), missing sounds, water splashes from debris hitting the water, bodies being thrown from some of the big explosions and splashing when they hit the water and then floating on the water until they sink (morbid yes, but it really happened in real life - I did the same thing in SH3), flares being sent up by ships, oil slicks, fuel slicks.....lots of goodies
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Old 09-01-10, 10:54 PM   #32
SteelViking
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Originally Posted by TheDarkWraith View Post
adding debris, secondary explosions, ship's horns and whistles (my live AI ships mod from SH3), missing sounds, water splashes from debris hitting the water, bodies being thrown from some of the big explosions and splashing when they hit the water and then floating on the water until they sink (morbid yes, but it really happened in real life - I did the same thing in SH3), flares being sent up by ships, oil slicks, fuel slicks.....lots of goodies
Sounds awesome, I can't wait!
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Old 09-02-10, 12:31 AM   #33
jwilliams
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Quote:
Originally Posted by TheDarkWraith View Post
adding debris, secondary explosions, ship's horns and whistles (my live AI ships mod from SH3), missing sounds, water splashes from debris hitting the water, bodies being thrown from some of the big explosions and splashing when they hit the water and then floating on the water until they sink (morbid yes, but it really happened in real life - I did the same thing in SH3), flares being sent up by ships, oil slicks, fuel slicks.....lots of goodies


Sounds fantastic....

Is there anything that your not doing..... I think that list might be less of a list

Any plans of TDWsupermod for SH5. Think you've almost got 1, if you combine all of your current mods.

Your doing sooo much for this game.

Thanks you for your hardwork.
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Old 09-02-10, 05:15 AM   #34
Nufsed
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Originally Posted by TheDarkWraith View Post
With the scripting possibilities this can get very interesting. The live AI ships mod gave ships horns so they could sound them when a contact was sighted to alert others (that was the intention). It also gave them the ability to shoot starshells in the direction of the sub to light up the area. It was really neat.
I rest my case..............this man is a genius!
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Old 09-02-10, 12:14 PM   #35
Highbury
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Last night I hit a lone merchant off the coast of Ireland. Even though he was alone with nobody else to warn I couldn't shake the feeling that the ship was awfully lifeless considering they had just been hit by a torpedo and half the deck was on fire..., they were all walking around all casual like nothing happened.

I couldn't help thinking that it would be much more realistic if the collision alarm were to go off when they are hit. Not a warning to other ships but just an alarm for a the crew. A real ship would have had every bell and whistle goin' off to tell people to get up and out, would it not?

Anyways, I just thought it might be a little something extra worth looking into while you are experimenting with the alarm triggers.
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Old 09-03-10, 07:49 AM   #36
609_Avatar
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Quote:
Originally Posted by TheDarkWraith View Post
adding debris, secondary explosions, ship's horns and whistles (my live AI ships mod from SH3), missing sounds, water splashes from debris hitting the water, bodies being thrown from some of the big explosions and splashing when they hit the water and then floating on the water until they sink (morbid yes, but it really happened in real life - I did the same thing in SH3), flares being sent up by ships, oil slicks, fuel slicks.....lots of goodies
You're such a tease...

Can't wait for this one!
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