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Old 08-31-10, 05:52 AM   #31
Abd_von_Mumit
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Does your last post mean that there's a new version of the mod? (numbering would help). If so, when did oyu release it?
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Old 08-31-10, 07:09 AM   #32
SteelViking
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Quote:
Originally Posted by Abd_von_Mumit View Post
Does your last post mean that there's a new version of the mod? (numbering would help). If so, when did oyu release it?
Yes, there is a new version of the mod, but I have not released it yet, that is why I said I am getting close. I will probably be releasing it in the next day or two, I still want to test some stuff to make sure I got it right.
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Old 08-31-10, 11:38 PM   #33
jwilliams
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Quote:
Originally Posted by SteelViking View Post
Yes, there is a new version of the mod, but I have not released it yet, that is why I said I am getting close. I will probably be releasing it in the next day or two, I still want to test some stuff to make sure I got it right.
Can't wait. My mod soup is slowly thinning. Thanks for your efforts.

Generic Mod Enabler - v2.6.0.157
[D:\Simulations\SilentHunter5\MODS]

A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Enhanced FunelSmoke_by HanSolo78
GWX Compass Rose Grid for SH5
Lite Campaign LC 1.2
MapNameFix
Reboot's Hot Soup 1.0
No magic skills v1.5
sobers realistic hydrophone operator SH5
Shadow Improvement Mod
MightyFine Crew Mod 1.2.1 Alt faces
BRF 1.3 full
U-boat Historical Specifications 1.4
Environment 3.5MOD
EngineSoundsImproved_v1.0
SV&Com Underwater Mod
Conus' Graphic Mod 1.1
SteelViking's Interior Mod V1.0
SteelViking's Interior Mod V1.1 patch V1.1.1
NewUIs_TDC_4_1_0_ByTheDarkWraith
NewUIs_TDC_4_1_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_4_1_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_4_1_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_1_0_emtguf_rework_scopes
NewUIs_TDC_4_1_0_WWIIInterface_by_naights
IRAI_0_0_22_ByTheDarkWraith
IRAI_0_0_22_No_hydrophone_on_surface_No_Aircraft_s potting
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Old 08-31-10, 11:54 PM   #34
SteelViking
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Quote:
Originally Posted by jwilliams View Post
Can't wait. My mod soup is slowly thinning. Thanks for your efforts.
You are more than welcome. And, your timing is impeccable. I have released V1.0, link and details are on the first post.

I am gonna go get some sleep now, I only have a few hours until I am supposed to be getting back up. Enjoy folks.
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Old 09-01-10, 12:18 AM   #35
jwilliams
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Wow East Coast USA must have really fast clocks,

Quote "I will probably be releasing it in the next day or two"

Was only 5hrs for me.

Thx downloading now.
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Old 09-01-10, 04:16 AM   #36
Capt Jack Harkness
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Looking great so far, though I do think the green is a bit much. From some digging online it seems most of the time the water's either a cyan or blue, only rarely a saturated green:













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Old 09-01-10, 09:19 AM   #37
Sudo
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Quote:
Originally Posted by jwilliams View Post
Wow East Coast USA must have really fast clocks,

Quote "I will probably be releasing it in the next day or two"

Was only 5hrs for me.

Thx downloading now.
SteelViking is a super hero, he can read code at an uber speed, and able to leap from forum thread to forum thread in a single bound. And ironically, he controls time on the east coast, which is why I follow him on the these forums, so I can see how much time I will receive in any given day since I'm on the east coast too.

Great work Steel. You make me a happy submariner.
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Old 09-01-10, 10:27 AM   #38
Gunfighter
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Default @Steelviking

I am getting Large clumps of bubbles leaving Sub(about six bubbles but large insize) after your Mod is there anyway I can use your great underSea Mod with the fine bubbles I had before.Thanks for all your fine Mods.
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Old 09-01-10, 03:05 PM   #39
SteelViking
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Quote:
Originally Posted by Gunfighter View Post
I am getting Large clumps of bubbles leaving Sub(about six bubbles but large insize) after your Mod is there anyway I can use your great underSea Mod with the fine bubbles I had before.Thanks for all your fine Mods.
Gunfighter
That sounds like the right behavior, I basically set the generators to randomly produce little bubble clouds. But, the bubbles should look little. Have you installed any mods over my underwater mod that caused a JSGME conflict. If so, you need to disable them, and re-enable my mod last. The little jets of bubbles in stock are completely unrealistic.

@Sudo, thanks for the compliment, but I don't know if I am superman. However, I do control time The real reason I got the mod ready so quickly, is because I just stayed up until I finished it(ended up with about 3.5 hours of sleep in the process).
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Old 09-01-10, 05:47 PM   #40
Sudo
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Quote:
Originally Posted by SteelViking View Post
That sounds like the right behavior, I basically set the generators to randomly produce little bubble clouds. But, the bubbles should look little. Have you installed any mods over my underwater mod that caused a JSGME conflict. If so, you need to disable them, and re-enable my mod last. The little jets of bubbles in stock are completely unrealistic.

@Sudo, thanks for the compliment, but I don't know if I am superman. However, I do control time The real reason I got the mod ready so quickly, is because I just stayed up until I finished it(ended up with about 3.5 hours of sleep in the process).
I know what you mean about little sleep. I did the same when Mafia II came out.
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Old 09-01-10, 07:10 PM   #41
7thSeal
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Hey SteelViking, I just tried the new version and really like what you've done to help reduce the underwater visibility, used TC to hurry up getting me into nighttime and appreciate the darker improvement there as well. Thank you for your work on this and it was well worth the wait.
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Old 09-01-10, 07:15 PM   #42
SteelViking
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Quote:
Originally Posted by 7thSeal View Post
Hey SteelViking, I just tried the new version and really like what you've done to help reduce the underwater visibility, used TC to hurry up getting me into nighttime and appreciate the darker improvement there as well. Thank you for your work on this and it was well worth the wait.
I can't tell you how excited I was when I first realized that I had gotten the light level underwater to get darker at night. In stock, there was this little thing in the .cfg file that was totally unused(value 0), and TheBeast mentioned to me one day that it sounded like something used to change the light level underwater along with the time of day. Well, sure enough, with enough testing and adjusting I was able to get it to work. Yet another thing that was not finished by the devs. I am just happy that they put it in at all
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Old 09-01-10, 07:28 PM   #43
7thSeal
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I only tested it in shallow water, now I need go check it out at 200m. Oh yeah the plants looked better as well.
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Old 09-01-10, 08:24 PM   #44
Capt Jack Harkness
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You know, the interesting thing with this mod is that if you tweak the water to be more blue (currently I'm using 0R 6G and 5B) it actually turns greener as well as darker in the deeper depths.... Come to think of it, though, the green is theoretically from algae, right? Is there any way to make the green color fade to blue as you go deeper (algae needs sunlight to photosynthesize)?
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Old 09-01-10, 08:24 PM   #45
tonschk
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Quote:
Originally Posted by Capt Jack Harkness View Post
Looking great so far, though I do think the green is a bit much. From some digging online it seems most of
the time the water's either a cyan or blue, only rarely a saturated green:

I Agree
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