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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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/data/submarine/NSS_UboatType/NSS_UboatType.cfg
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#2 |
SUBSIM Newsman
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It was quickly done,are you using some special typo,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Seaman
![]() Join Date: Jan 2009
Posts: 32
Downloads: 35
Uploads: 0
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#4 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Do you have other mods installed such as All Weather Guns as this will
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#5 |
Seaman
![]() Join Date: Jan 2009
Posts: 32
Downloads: 35
Uploads: 0
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Ah yes I do have All weather guns.
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#6 |
Seaman
![]() Join Date: Jan 2009
Posts: 32
Downloads: 35
Uploads: 0
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Would Rather have that than raincoats
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#7 |
Rear Admiral
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Whether or not your watch crew dons their rain gear, and whether or not you can use your guns, are both determined in the game files by the same line of data: the one that determines the cut-off point (in terms of wind speed, precipitation, etc.) where "good" weather becomes "bad" weather, to put it very simply.
The only way to make the guns available in "all weather" is to alter that line of data so that any weather state is still considered "good" enough to allow the guns to be manned. But this redefines what constitutes "good" weather across the board, so anything that also functions based on that definition - like whether or not your watch breaks out the oilskins - is affected as well. Essentially the All Weather Guns mod removes the concept of "bad" weather from the game for any feature/function that relies on that same set of parameters. |
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#8 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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