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-   -   Crew doesn't wear rain gear? (https://www.subsim.com/radioroom/showthread.php?t=174146)

brendan 08-26-10 11:04 PM

Crew doesn't wear rain gear?
 
They used to but recently the rain gear doesn't come on. I know about having to swap them out if clear weather changes to rain but that's not it. I had downloaded Evans uniform mod but didn't enable it. And when I go into the crew files the rain gear tga file is still there. Anyone having this problem?

Hans Uberman 08-26-10 11:27 PM

I have this happen now and then myself. Figured the entire watch lost a bet... So far as I'm aware of the only mod I had that adjusts the uniforms is the GWX - No Medals on Crew one.

Ducimus 08-26-10 11:29 PM

/data/submarine/NSS_UboatType/NSS_UboatType.cfg

Gerald 08-26-10 11:54 PM

It was quickly done,are you using some special typo,
 
Quote:

Originally Posted by Ducimus (Post 1478379)
/data/submarine/NSS_UboatType/NSS_UboatType.cfg

text program :hmmm:

brendan 08-27-10 12:37 AM

Quote:

Originally Posted by Ducimus (Post 1478379)
/data/submarine/NSS_UboatType/NSS_UboatType.cfg

Do I edit that or something?

SeaWolf U-57 08-27-10 01:14 AM

Do you have other mods installed such as All Weather Guns as this will
also cause this :hmmm:

brendan 08-27-10 02:38 AM

Ah yes I do have All weather guns.

brendan 08-27-10 02:39 AM

Would Rather have that than raincoats

frau kaleun 08-27-10 08:00 AM

Whether or not your watch crew dons their rain gear, and whether or not you can use your guns, are both determined in the game files by the same line of data: the one that determines the cut-off point (in terms of wind speed, precipitation, etc.) where "good" weather becomes "bad" weather, to put it very simply.

The only way to make the guns available in "all weather" is to alter that line of data so that any weather state is still considered "good" enough to allow the guns to be manned. But this redefines what constitutes "good" weather across the board, so anything that also functions based on that definition - like whether or not your watch breaks out the oilskins - is affected as well. Essentially the All Weather Guns mod removes the concept of "bad" weather from the game for any feature/function that relies on that same set of parameters.

Jimbuna 08-27-10 08:05 AM

Quote:

Originally Posted by frau kaleun (Post 1478591)
Whether or not your watch crew dons their rain gear, and whether or not you can use your guns, are both determined in the game files by the same line of data: the one that determines the cut-off point (in terms of wind speed, precipitation, etc.) where "good" weather becomes "bad" weather, to put it very simply.

The only way to make the guns available in "all weather" is to alter that line of data so that any weather state is still considered "good" enough to allow the guns to be manned. But this redefines what constitutes "good" weather across the board, so anything that also functions based on that definition - like whether or not your watch breaks out the oilskins - is affected as well. Essentially the All Weather Guns mod removes the concept of "bad" weather from the game for any feature/function that relies on that same set of parameters.


Rgr that.....this was the trade off....oilskins or deck gun availability, not both.

SeaWolf U-57 08-27-10 09:50 AM

Quote:

Originally Posted by brendan (Post 1478466)
Ah yes I do have All weather guns.

Quote:

Originally Posted by brendan (Post 1478467)
Would Rather have that than raincoats

Yes I was guessing it was ether Jimbuna’s mod or one of mine causing your problem :D

And as posted above it’s a trade off Guns or oilskins :up:

Ducimus 08-27-10 09:01 PM

Quote:

Originally Posted by Vendor (Post 1478395)
text program :hmmm:

Quote:

Originally Posted by brendan (Post 1478422)
Do I edit that or something?

Edit with notepad.

The file i mentioned is what controls when the raingear comes on, and as cited, when it is considered too rough to man the guns. The variables i dont remember exactly, but its VERY self explanitory. My suggestion would be to edit the storm factor (i think thats the name) to like..... 13 or so. Best compromise between oilskins and bad weather guns. Certainly not the default 9 or whatever the value was, and if set to 15, you'll never see oilskins unless its raining.

frau kaleun 08-27-10 09:43 PM

Quote:

Originally Posted by Ducimus (Post 1479204)
Edit with notepad.

The file i mentioned is what controls when the raingear comes on, and as cited, when it is considered too rough to man the guns. The variables i dont remember exactly, but its VERY self explanitory. My suggestion would be to edit the storm factor (i think thats the name) to like..... 13 or so. Best compromise between oilskins and bad weather guns. Certainly not the default 9 or whatever the value was, and if set to 15, you'll never see oilskins unless its raining.

Good idea, I'm toying with the idea of doing just that next time I'm able to make changes. I dislike not having the crew don their oilskins no matter how bad it gets, but I would like a little more leeway on when the guns are available. :yeah:

Sailor Steve 08-28-10 12:56 AM

The default is 7. I keep my Type IIs at 9 and everything else at 11.

If I can see the waves washing over the deck I don't man the gun, but I can still put someone on the flak gun up to 11. With wave height doubled that equals 22, and that's big enough for me.


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