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Old 08-25-10, 12:37 PM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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peabody, are you using all random groups, or are you also messing with "scripted" mission files?

As lurker and I discovered doing our own campaign mods, the "scripted" groups (dragging a ship class to the map, instead of placing a random group with that ship class within it, 100%) have some serious "issues." As a result, it is always better to have groups be of the random variety. If precise timing is required, hand edit

DelayMin=
DelayMinInterv=

to both equal 1, and things will spawn on time.

One issue is the airgroup bug, for example. If you had a "scripted" US CV, the point of waypoint 0 will have an airgroup on it, even if the CV has not yet spawned. There are other issues as well. Avoid those.
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