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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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Made an entirely new version of my G3 mod. Redid the 3d model. Read the read me for further details. Here are some pictures:
![]() ![]() ![]() Tried here out at the battle of Samar. Got my ass kicked by three Kongo`s and the Yamato ![]() ![]() Whatever I do the guns stay black. Don`t know why there`s black spots on the hull, gonna sort that out in a next version. Here`s the download link: http://www.filefront.com/17212790/G3...uiser_V2.0.rar N3 Class: http://www.filefront.com/17459002/N3...eship_V1.0.rar And yes YamatoForever you can convert this ship for SHIII.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ Last edited by Karle94; 10-31-10 at 04:34 PM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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black guns : model linked to a wrong AO map.
check to which _O01.dds it's linked keltos |
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#3 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
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The guns don`t have AO maps.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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If the game thinks it has an AO map, regardless if it does or not, and it can't find it you'll get that black texture. You have to remove the reference to the AO map to resolve that.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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Downloads: 253
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Gonna try that.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#6 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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Just can`t get the game to load the textures. Unless someone gives me any advice I`m gonna have to let the turrets stay black.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Which gun is it, the 16 in USSub parts?
A long time ago, skwas said that to be sure with material nodes, copy one that you KNOW works with the same kind of texture. So if you use an embedded texture, compy a know-functional embedded texture node. It's odd because your guns show fine in S3D, textures and all. |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Got it.
Your M0 nodes point to 3d models, and some have textures assigned. They should have no textures, and 0x0000000000000000 model IDs. |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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Found another way to fix it. Go into your guns.dat file and remove the SpecualrMask node for the texture in question. Then uncheck Disable z-buffer write in the main texture node. Also you may want to consider removing any of the guns in the file that are not used by or created specifically for your mod. That will help on overall file size and will clear up a lot of the clutter.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#10 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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![]() Quote:
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#11 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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Odd, it worked just fine for me.
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#12 |
The Old Man
![]() Join Date: Mar 2009
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Just found out why the turrets were black. It had something to do with Operation Monsoon.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#13 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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Go, go, Gadget Mod Conflict!
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#15 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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Now that the turret problem is gone I can now star work on the N3 class battleship.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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