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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Found another way to fix it. Go into your guns.dat file and remove the SpecualrMask node for the texture in question. Then uncheck Disable z-buffer write in the main texture node. Also you may want to consider removing any of the guns in the file that are not used by or created specifically for your mod. That will help on overall file size and will clear up a lot of the clutter.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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