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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Thanks guys.
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In fact, my JSGME test environment still consists of FCG mods from 12 years ago! |
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#2 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Wow, I think it was that exact ad that prompted me to buy one around the same time. |
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you JScones, great work!
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What we do in life echoes in Eternity |
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#4 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Today I installed this mod:
http://www.subsim.com/radioroom/showthread.php?t=174841 Now I tried to uninstall it to unlock an earlier mod on the list, but I can't. It gave me some error messages I've never seen before: ![]() I clicked "Yes", and continued unsintalling, but soon I got another error message: ![]() Now it seems I can't uninstall this mod, as it's locked with no way to unlock it. I tried installing the mod that generated the first error message, in hope that after uninstalling it the locked mod would unlock, but it didn't work. The mod that causes troubles was made by modders from Russia. My theory is the errors are caused by some encoding issues - maybe there were some Cyrillic characters left in the mod folders' names or something like that. Please help. And thank you. EDIT: Vista Home 64 bit PL. ![]() EDIT2: My suspicion was correct - a Cyrillic character left by author in folder name caused the issue (the character looks exactly the same as Latin x, but has a different UTF-8 code number). I checked it by putting the folder name into my browser window. After I pressed Enter, the original name: IO_Fix_MaskMap_for_TDW_4.3.0_1920х1080 was changed by my browser to IO_Fix_MaskMap_for_TDW_4.3.0_1920%D1%851080 After I changed the original х to Latin x, and pasted IO_Fix_MaskMap_for_TDW_4.3.0_1920x1080 into my browser window, the browser interpreted it as IO_Fix_MaskMap_for_TDW_4.3.0_1920x1080
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 09-13-10 at 07:15 PM. |
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#5 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Correct - see http://www.subsim.com/radioroom/showthread.php?t=173248 for my warning on this very issue.
Modders need to remember to stick to the first 128 characters if they want to ensure full compatibility with all potential users...and more importantly the game itself. As the above link shows, using extended characters with SH3, for example, will in certain circumstances break it, regardless of whether JSGME is used or not. In your case it might just be the mod folder name with an extended character, which will only break JSGME (because the mod folder itself isn't copied to the game), but if one of the mod files has a similar problem, it could potentially CTD your game, because your game may not be able to "see" the file with the extended character. I'm in the process of making JSGME fully UTF-8 compliant; at the moment the interface is, but the config files are not. That's an easy fix, however, it still won't compensate for file names that deviate from the standards. |
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#6 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Thank you for prompt and informative response.
![]() Ended up reinstalling SH5. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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TDW, author of IRAI mod (http://www.subsim.com/radioroom/showthread.php?t=171973), nests modlets in his mod folder, so that after installation of main mod the modlets are added to JSGME repository and can be installed. This crashes JSGME "Load mod profile" option though.
The idea however is a very good one. If it didn't "crash" JSGME it would be very useful for both modders and end users to ensure internal dependencies between parts of one mod are not broken. IRAI is a good example - one can't install a modlet, that needs the main mod to be activated, unless main mod is activated. Uninstallation of main mod hides modlets. Charm. This could be even nested deeper. For this to fully work JSGME would have to "remember" that a mod is a child/parent of another mod, which doesn't seem to be a hard requirement in my non-programmer eyes. JSGME would also have to recognize MODS folder inside a parent, treat all its sub-folders as child-mods, and install them into user's MODS folder also when user's MODS is named in other way. Why this would be useful: - more secure inner-mod dependancies, - more consistent way of providing documentation (it would be enough to have one documentation folder in the parent mod folder, modlets documentation folders would be optional), - much more user friendly (especially in case of mega-mods). Ideas of even further development: A mod I'm making right now comes in 5 "flavours" - user picks ONE flavour only, as two or more won't work together. These flavours are just sub-folders of the main folder after unzipping. This has currently a few cons: - users can't just copy whole the unzipped folder to JSGME - it won't work. They need to manually pick one "flavour" (sub-folder) and copy it to JSGME. - I have to either put documentation into each sub-folder, which is producing redundant kilobytes, or put just one documentation into the main folder, thus stripping the "flavours" of the useful JSGME right-click context menu fast access to documentation. - there is no mechanism preventing users from installing more than 1 flavour in the same time. What's more, the mod will have options - they can be applied to some flavours, and can't be applied to other flavours. This is again a dependancy issue. These options also come as sub-folders, just like flavours. What may go wrong: - users can install option on top of wrong flavours, - users can install options without installing any flavour, - options are not documented unless with redundant files. This would work smooth if I could put a config.jsgme file into every sub-folder, which would say: Code:
requires "other_subfolder_name_A" requires "other_subfolder_name_B" Can you imagine that? No more: Quote:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#8 | |
Swabbie
![]() Join Date: Jun 2012
Posts: 7
Downloads: 33
Uploads: 0
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#9 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Get Generic Mod Enabler 2.6.0 from here. I checked the link, and it should work. And please, the next time try to show some more initiative before questioning the seriousness of people who wanted only to help, though having their private lives ![]() |
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#10 | |
Eternal Patrol
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http://www.subsim.com/radioroom/down...o=file&id=3559 But Gap is right, Adriano. You're complaining about a post made almost two years ago. Also, swearing on the forum is a bad thing, even fake swearing with asterisks. http://www.subsim.com/radioroom/faq...._item_language
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Bilge Rat
![]() Join Date: Jul 2008
Posts: 1
Downloads: 16
Uploads: 0
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nice thank you
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#12 |
Nub
![]() Join Date: Mar 2015
Posts: 2
Downloads: 1
Uploads: 0
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wow you guys thanks alot!
![]() Last edited by Sailor Steve; 03-10-15 at 01:46 AM. Reason: edited for language |
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#13 |
Growing Old Disgracefully
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I think JSGME is a free download on the net but you may have to set up an account so you can get it.
From rules and regulations. You're a new member and you've never posted. New members with 0 posts may be limited to 3 downloads a day. Solution: make a post somewhere in the forum, such an introductory post in the Comments to SUBSIM section. After an hour or less the forum will automatically enable downloads.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#14 | |
Pacific Thunder
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Then, with a 'megamod' or any mod I just overwrite the \Data folder with the Mod's \Data folder. In SH4 I have a RFB, TMO 2.5, and a 'clean' un-modded install. If there ever is a problem (never been one yet) I'll just delete the \Data folder and copy the 'clean' backup folder in its place. I don't have SH5, I have SH4, however I think the folder structure is similar. Good luck
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#15 |
Swabbie
![]() Join Date: Jan 2012
Location: England
Posts: 10
Downloads: 11
Uploads: 0
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Has anyone got JSGME working on windows 10?
Great little app by the way, it works perfectly on my windows 7 installation. |
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