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Old 09-25-05, 10:00 AM   #46
joea
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iambecomelife, better look at the "seewolves" thread on the SH3 forum, seems X1 is planning to put your hospital ship in their patch.
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Old 09-25-05, 12:05 PM   #47
iambecomelife
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Quote:
Originally Posted by joea
iambecomelife, better look at the "seewolves" thread on the SH3 forum, seems X1 is planning to put your hospital ship in their patch.
WHAT? I specifically said in the readme that it can't be used as a mod-for-profit. I already told them I wanted no part of their "enhancement" for this game, and I haven't changed my opinion. This is really getting annoying. And I thought we were starting to be a little too hard on these frauds! Hopefully enough people will know that they can get most of the mods included for free here and at terrapin's site.
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Old 09-25-05, 12:44 PM   #48
AG124
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You shouldn't let them get away with this. Even though the model is the property of Ubisoft, the skin and changes to make it a hospital ship are yours. There must be something you can do.

I for one, will not even consider buying the SeaWolf "addon," although I never did consider doing so anyway.
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Old 09-25-05, 02:19 PM   #49
Shadow9216
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I don't know how well this would work, but you could send a letter to reg mcneal at combatplanes asking him to cease and desist use of your mod. Copy it to this forum, the UBI forum, the German forum, and the publishers of Seawolves. Let them know you are considering pursuing this through other means should they refuse to honor your request.

I doubt that a company this amateurish has a comprehensive legal department advising them- if they did, they probably wouldn't have done it in the first place. Remember, they backed off once due to pressure.
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Old 09-25-05, 02:34 PM   #50
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I thought they were gone, those X1-ers.....

No way can I justify selling these things! If they want to sell stuff, they need to make their own game and sell that!

I do this stuff for fun, and I am horrified that someone tries to gain money from our mods, and presumably without our permission nonetheless!

There probably is a fine line here, but I think the line has been crossed!

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Old 09-25-05, 06:50 PM   #51
Wulfmann
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Quote:
Originally Posted by joea
iambecomelife, better look at the "seewolves" thread on the SH3 forum, seems X1 is planning to put your hospital ship in their patch.
Could you post a link for that? I do not see a thread at Subsim or UBI SH3 sites for Seawolves and thought X-1 was working on a new project and not doing anything more on this.

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Old 09-25-05, 08:19 PM   #52
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Here's a link to the thread in question.

http://www.subsim.com/phpBB/viewtopi...=asc&start=550
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Old 09-26-05, 05:28 AM   #53
joea
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Quote:
Originally Posted by Wulfmann
Quote:
Originally Posted by joea
iambecomelife, better look at the "seewolves" thread on the SH3 forum, seems X1 is planning to put your hospital ship in their patch.
Could you post a link for that? I do not see a thread at Subsim or UBI SH3 sites for Seawolves and thought X-1 was working on a new project and not doing anything more on this.

Wulfmann
Here is the discussion here at the German ubi site:

http://forums-de.ubi.com/groupee/for...4761066653/p/6

You can see near the bottom Flighthange qouted Reg-McNeal but it seems they removed Reg's post already.

Allow me to quote the user "flighthanger's" quote of Reg's post which has vanished:
Quote:
Originally posted by Reg_McNeal:
Guten Tag, for those who can speak english let me say I have just bought Seawolves and i like it

http://www.combatplanes.ca/seawolves.htm

This is the authors website where it says -
* an 18 mission campaign for the American GATO class in the Pacific

and I was surprised when I installed it that I got such a comprehensive pacific campaign with japanese destroyers and transports to sink. And you DO get a brand new US submarine and here are the screenshots of it. Look for yourselves:

http://www.combatplanes.ca/sh3-images2.htm

Maybe the cambatplanes team have access to the SDK who knows how they did it? I don't care if the mods are stolen but I doubt they are. As I don't have broadband, I can't get them so I'm in the same position as insekt and others. Well done to X1Software.com for publishing Seewolves and its fantastic addon, it really improves the gaming experience of Silent Hunter. New Sky, New campaign, new submarines, new missions and more

Yesterday I emailed combatplanes and X1 to thank them and was glad to hear that they are planning to release a series of patches which will add Leigh Lights on planes, Wolfpacks with firing submarines, a new hospital ship with 3 skins for the campaign (if you sink it you are court marshalled!) and better, bigger convoys with zig-zag routes. I can't wait for the first patch which they said will be out next month And don't worry they said they have permission off the makers of these mods already and the download will be so small all people can get it for once.

superb!

Reg

Buy it, I did and I didn't regret it
Bold highlighting added by me. So Wulfmann, still think you need more proof? If that is not intent to pirate what is??
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Old 09-26-05, 02:17 PM   #54
Wulfmann
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Well, if they are to use Imabe’s NHOS, it would be stealing because a skin is an original piece of work. But, I can not assume they have grabbed his (yet!!!). Or, are you saying because someone made such a hospital skin it is wrong for X-1 to make one themselves????

I actually came back to post results on this thread about the hospital ship. I put it in the RND.mis file, both in convoys and as a single but it seems this thread has been pirated by the Seawolves enemies that have joined X-1 in making it their desire to detract from tweaking and improving SH3.
I was hoping we were over them but some just can not get enough of X-1 and want them to remain the dominate topic of SH3.

I don’t mind you bringing this up on the Seawolves thread but wished we did not have to diminish the fine work of these new hospital ships by making this thread about Seawolves instead of the excellent work and incorporating into the game.

I won’t detract from this anti-X-1 rally by conveying results of my testing and the positive affect they have in game play.

Wulfmann
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Old 09-26-05, 04:16 PM   #55
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Get a grip, of course we (at least I) am interested in your findings I only posted here because I read in iambecomelife's readme he doesn't answer PMs (after I sent one) so just posted to get his attention and let him know what's up.

So I am interested in your results...what did you find?
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Old 09-26-05, 06:53 PM   #56
Wulfmann
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I have a grip on this separate thread.

Wulfmann

http://www.subsim.com/phpBB/viewtopi...=395855#395855
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Old 09-26-05, 06:57 PM   #57
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FFS I was warning a modder as he might not have heard it otherwise! What the hell is wrong with that?
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Old 09-26-05, 10:25 PM   #58
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Hey iambecomelife,

Any chance we can get you to do an unarmed LIBERTY CARGO as a Hospital Ship as Well?
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Old 09-26-05, 10:33 PM   #59
iambecomelife
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Quote:
Originally Posted by Charlie901
Hey iambecomelife,

Any chance we can get you to do an unarmed LIBERTY CARGO as a Hospital Ship as Well?
Only if we create a lot of additional new merchants. Having two units as hospital ships when there are only a small number of different cargo ship types would cause an excessively high number of hospital ship encounters. I doubt most U-Boat commanders even saw them over theo course of their careers.
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Old 09-26-05, 11:30 PM   #60
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Charlie901
Hey iambecomelife,

Any chance we can get you to do an unarmed LIBERTY CARGO as a Hospital Ship as Well?
Only if we create a lot of additional new merchants. Having two units as hospital ships when there are only a small number of different cargo ship types would cause an excessively high number of hospital ship encounters. I doubt most U-Boat commanders even saw them over theo course of their careers.


Actually, I was only thinking of using the LIBERTY Hospital Ships for the U.S. roster, just so all the countries don't have the exact same ship type as their hospital ships.
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