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-   -   New Unit - Hospital Ship Mod Available (https://www.subsim.com/radioroom/showthread.php?t=84726)

iambecomelife 09-23-05 03:13 PM

New Unit - Hospital Ship Mod Available
 
http://img396.imageshack.us/img396/4...alshipa3ci.jpg

http://img396.imageshack.us/img396/7...alshipb5ul.jpg

http://img396.imageshack.us/img396/2...alshipc5ws.jpg

Get it here: http://rapidshare.de/files/5449066/H...d_v1.0.7z.html

The first mod I created using Sansal's cloning tool. It has a unique ID, so it doesn't affect its parent unit (no CTD's). It features three new skins bearing the red cross logo and green band. This ship will only spawn if you have made provisions for generic troopships in the campaign layer, but it's pretty self explanatory to add it to campaign.scr/campaign.mis.

If you have any other new surface units you must manually paste the unit's ID (NHOS=Hospital Ship) in your existing data\sea\englishnames.cfg and/or germannames.cfg. This is VERY important; otherwise, any additional new units (Sergbuto's additional merchants, Type 7 destroyer, etc) may cause CTD's as their entries will no longer be in the above cfg files.

Keep in mind that sinking a hospital ship will have a drastic impact on your career. If you're sadistic enough to destroy one, get ready to lose at least 10000 renown once you return to base. Just a little heads-up to any would-be war criminals out there (you know who you are) :roll: . Unfortunately the AI will attack any hospital ship belonging to an enemy country; a future version of the mod may place all hospital ships under a neutral "International Red Cross" nationality. Enjoy, and post any comments/technical problems here.

Soviet_Warlord 09-23-05 03:16 PM

AMAZING!!!! THANK YOU!!!!!!!!!!!!!!!! :rock: :rock: :rock:

I love modders :yep: :yep:

Gammel 09-23-05 03:22 PM

i thought the red crosses where the aiming points for the torpedos.

Ok, no good joke but what a beautiful ship!!!

I have a question: Is there an entry for the recognition manual for that ship when you´ve installed the mod?
If so could you also make a RUB compatible version with the darker background?

Thanks

Soviet_Warlord 09-23-05 03:24 PM

For a future version of this mod it would be great to have, as you said a new "International Red Cross" neutral country, which we could mod to also, then, carry a red cross flag instead of a US one.

Rubini 09-23-05 03:29 PM

iambecomelife,

Do you know if is possible (historically) to add this nice ship to German/Italian roster or only to the British/American?

BTW, great work! :up:

Rubini.

Syxx_Killer 09-23-05 03:43 PM

Awesome work! :rock:

Kpt. Lehmann 09-23-05 03:46 PM

That totally KICKS BUTT!!! Awesome stuff!!!! :up:

iambecomelife 09-23-05 03:46 PM

Quote:

Originally Posted by Rubini
iambecomelife,

Do you know if is possible (historically) to add this nice ship to German/Italian roster or only to the British/American?

BTW, great work! :up:

Rubini.

Already done :D . It can spawn as a German, Italian, American, British, Dutch, Japanese, or Swedish unit (I may be missing a few). It would be interesting to try and add hospital ship routes to the map in accordance with major WWII land battles - a route across the channel in 1940 for the Battle of France, one in the Med for Anzio, etc.

Rubini 09-23-05 03:58 PM

iambecomelife,

Sorry, my english...I think that you don't understand what I mean... :D

My question is: Is't historically accurate to spawn this ship as a German or Italian ship other than the British /American (about it's design and painter)?

Hope that you had understand me now... :hmm:

Rubini.

Syxx_Killer 09-23-05 04:04 PM

Quote:

Originally Posted by iambecomelife
This ship will only spawn if you have made provisions for generic troopships in the campaign layer, but it's pretty self explanatory to add it to campaign.scr/campaign.mis.

In order to do this we have to manually place every ship using the Mission Editor? They won't dynamically spawn?

Shadow9216 09-23-05 04:04 PM

becomelife- you da MAN!
BTW, I haven't forgotten to send you those files, I'm trying to sort out what you absolutely have to have and what is optional, then I'll compress them and send them along.

Sansal 09-23-05 04:09 PM

Excelent work!!!! :up:

iambecomelife 09-23-05 04:14 PM

It's historically accurate for the hospital ship to be an axis unit, since several German and Italian liners were taken over for this purpose.

The unit appears in the recognition manual and museum with no problems, although it shows the default AMC paint scheme. I'll take a look at the RUB backgrounds if Beery wats to release it as part of the next version.

It might spawn in the stock campaign, but I'm not sure, since I haven't checked all groups for generic troopship triggers. Any modmakers who want it to appear can simply place generic troopship groups in their modified campaigns (ie improved convoys); since there's only one other troopship (two with Sergbuto's transport) there's a pretty good chance it will spawn. Doing it that way will prevent ctd's on installations that don't have the hospital ship installed.

martes86 09-23-05 04:34 PM

Mod No. 197 to the list... :up:

joea 09-23-05 04:48 PM

Wow well done iambecomelife!! :)


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