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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Depends on your perspective. If you take stuff like the Battlestations games into account (Midway, Pacific), you'll see SH is closer to a sim then an arcade game. Much closer.
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#2 |
Stowaway
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Yes, you're right from this point of view, but I tend to compare a game that is viewed like a simulator (SH series) to real simulator games, for hardcore fans, like Black Shark (regarding combat simulators) or Microsoft Flight Simulator X (regarding no-combat simulators), that's why I see the latest UBI release like a RPG-Arcade game, and from what I've read on this forum, it seems that I am not the only one.
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#3 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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It's no more arcade than the previous games (unmodded), but let's leave that aside.
I agree DCS is "more of a sim", but it simulates something completely different. You're the pilot and have to fly alone, so you have to take care of everything. In SH, you're the captain. Captains don't run about the boat turning handles and wheels, or fiddling with torpedo-controls. As a sim about being a WWII submarine captain, Silent Hunter does a decent job. Sure, they could model every little valve, but that's not the aim of the game.
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#4 | |
Stowaway
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1. From my point of view, none of the SH series title is a "real" simulator game, even if you say that the captain doesn't need to push all the buttons, I still think they could have done a much better job (as a stock game, I mean), like having a round Earth instead of a plane one, real physics environment interaction and not in the last place, I think they could have done the game less buggy. 2. My expectancies regarding SH5 were higher than the results. After some experience in this area, I've hoped that the publishers would not release a game in such a buggy and incomplete state. I hope that someday there will be a supermod (something like the one GWX team made) that will made the game playable, but I won't bet this will happen. The thing that there are modders out here working on it it's good, but having all those little mods, some of them probably incompatible with each other, is not the best thing possible, but I don't know, it may be a promising start. Only time will tell if somebody will be able to put up a team that will "unite" all the "individual" mods. |
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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Can't say I disagree. All I argued is that, due to a lack of more terms, it's either arcade or sim. SH is not arcade.
How much of a simulator, or if it's a real simulator, is just arguing semantics. I understand where you're coming from though. ![]()
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#6 |
Navy Seal
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I believe when we last discussed this we narrowed SH5 down to being either a sicade, simulcade, arcadulator or simulacadulator... http://www.subsim.com/radioroom/showthread.php?t=161286
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#7 | |
Stowaway
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