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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Can't say I disagree. All I argued is that, due to a lack of more terms, it's either arcade or sim. SH is not arcade.
How much of a simulator, or if it's a real simulator, is just arguing semantics. I understand where you're coming from though. ![]()
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Contritium praecedit superbia. |
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#77 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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I believe when we last discussed this we narrowed SH5 down to being either a sicade, simulcade, arcadulator or simulacadulator... http://www.subsim.com/radioroom/showthread.php?t=161286
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#78 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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Don't forget Carrier Command! It's overdue (and I'm patient) and should hopefully be one of the epic games to be released in recent times.
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#79 | |
Stowaway
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#80 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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If you have a better term, please share it. I'm partial to simulacadulator.
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Contritium praecedit superbia. |
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#81 |
Lucky Jack
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#82 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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In that case I'll probably just yell "troll!" at everyone before keeling over, so it's not much of an issue.
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Contritium praecedit superbia. |
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#83 |
Lucky Jack
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#84 | |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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![]() Ive got some binoculars... ![]()
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http://www.gamefront.com/files/user/BadgerFinn |
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#85 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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Hmmm, that reminds me of that old thread where that guy was building something in his house/flat. It was either a bridge or an interior...
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#86 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
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I just wish it was WW2 or Present day rather than futuristic. |
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#87 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
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Interestingly the original Carrier Command was in fact designed as a WWII Pacific theatre naval game but the developers eventually decided on a futuristic scenario as the computers of the day (Amiga/Atari ST/ EGA PC) could not really handle the amount of polygons necessary to properly convey the realistic WWII units with any level of detail. The futuristic units could look like anything the developers wanted however simple and could have additional capabilities. Who knows perhaps we will see some WWii mods for the new game brining the whole thing full circle.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#88 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Downloads: 129
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What I don't understand about SH5 is how they changed a lot of the features of SH3 and SH4 that the core community loved. Its like "do you even know and understand your own target market?". No dynamic campaign pretty much says they don't know what we love. I played a few missions but I was always into it for the full immersion effect of a campaign where I start and finish in port and go where I want.
SH3 mods spent a lot of time fixing game balance features and improving the hardcore before finally near the end of the game's popular life someone did the interior stuff and opened up the hatch. I think its obvious what the priorities of the sim community are so are the publisher's just pushing the devs to keep taking these games down paths that are a guaranteed failure for the genre? What is it with sims and clumsy interfaces? They totally sold out with Starcraft 2 and just made it into an expansion pack with new units and better graphics. Wouldn't SH5 have been more successful if they'd done that? SH3 with better graphics and a more mod friendly engine? |
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#89 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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What makes you think we were the target market?
As to the dynamism of the campaigns... let's not go through all that again. 347 times should be sufficient. JCC |
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#90 |
Stowaway
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10 times was actually more than enuff.
![]() But when people want to complain? 10,000 times is not enuff. We're in for a LONG haul with the be-atching! ![]() |
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