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Old 08-05-10, 03:43 PM   #1
tater
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What an IJN sub campaign needs are missions that are VERY specific. Go to lat/long and radio base at noon. Then have that mission file generate a US sub or air assets to come and attack that sub.

Failure to follow orders should give the player a huge renown hit to encourage them to meet their ambush in a timely fashion.
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Old 08-06-10, 05:34 AM   #2
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Quote:
Originally Posted by tater View Post
What an IJN sub campaign needs are missions that are VERY specific. Go to lat/long and radio base at noon. Then have that mission file generate a US sub or air assets to come and attack that sub.

Failure to follow orders should give the player a huge renown hit to encourage them to meet their ambush in a timely fashion.


Peabody's covering all that !

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Old 08-23-10, 06:45 AM   #3
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changed from -2.5 to -2.2

testing...
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Old 08-24-10, 02:48 AM   #4
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plane sensor set at -2.2, dove when I spotted the planes with the obs scope, went to 150 feet and didn't get spotted although that PBY came close.
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Old 08-25-10, 03:09 PM   #5
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Did you check your enviormental settings? That will screw it up.

Also, i'm not 100% positive, but i think what dictates if a plane will attack or not, is if it has any bombs attached to it or not. If the game spawns a plane with no bombs, i suspect it will cruise right on by, and not make the slightest inclination it spotted you.

Also single missions are poor test beds for planes. For some reason they have never behaved in single missions exactly like they will in the campaign. I could be wrong in that though.
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Old 08-25-10, 06:31 PM   #6
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Yeah, planes must have bombs to attack. You can place dummy bombs, though (invisible, no splash, no damage), then they will hang around.
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Old 08-25-10, 11:11 PM   #7
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then they will hang around.
The bombs will just hang around?

I have found that setting the planes to elite seems to work better too. I don't know if that is just coincidence or not.

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