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Old 08-05-10, 08:24 AM   #76
Sokolov
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If i will add in this list OpenHatch mod and Conning Tower Open Hatch mod, will it work? ANd will i need OpenHatch fixes for other mods?
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Old 08-06-10, 09:12 AM   #77
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Hi mate,

It is designed to work with "Conning Tower open Hatch TestFMfood".

Best Regards

Aces
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Old 08-06-10, 07:57 PM   #78
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Mate, may be im doing something wrong, but i tryed long time, if set up FM interior mod with Conning Tower Open Hatch FM mod and your fix. i get closed hatch in RR and commands for open/close hatch dont work
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Old 08-06-10, 10:13 PM   #79
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Shift+H works for me.
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Old 08-31-10, 06:52 AM   #80
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@ Aces:

I see in your FileFront page differents versions of the mod: 1.6 beta the last. The 1.3 Public Beta is the "official"?

Many thanks for your work!

Fitzcarraldo
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Old 08-31-10, 07:00 AM   #81
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The release v1.3 Public Beta is the latest release mate.

Best Regards

Aces

PS. I wont be working on a new version of that mod until another "must have" mod comes along that clashes with one of the mods supported by the mod. I shall work on my Super Pens mod a little more to iron out the issues with the WAC version and then I'll be working on the Super Turms mods, first, all being well, an LSHv5 version of Super Turms v4 and then I shall work on a new version (v5) for both GWX3 and LSHv5.

Last edited by Aces; 08-31-10 at 07:13 AM.
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Old 08-31-10, 07:06 AM   #82
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Quote:
Originally Posted by Aces View Post
The release v1.3 Public Beta is the latest release mate.

Best Regards

Aces
Many thanks, Iīll try it! Download now...


Regards

Fitzcarraldo
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Old 08-31-10, 01:35 PM   #83
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Iīve tried the mod, works fine!!

I have GWX 3.0 Base Mod, plus the series of mods (readme.txt) plus compatibility mod. I have the sh3.exe modified with 4GbPatch.

I try the mods plus the Thomsen Sound Pack, too. With this mod, the SH3 go to CTD. I put the Thomsen mod after the GWX Base, and before the series of mods plus compatibility mod. With this configuration, I obtain a CTD.

Is the Thomsen Sound mod compatible with the compatibility mod? If yes...can I put the mod after the compatibility, or before?

Many thanks and congratulations for the mod!

Fitzcarraldo
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Old 08-31-10, 01:39 PM   #84
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Quote:
Originally Posted by fitzcarraldo View Post
Iīve tried the mod, works fine!!

I have GWX 3.0 Base Mod, plus the series of mods (readme.txt) plus compatibility mod. I have the sh3.exe modified with 4GbPatch.

I try the mods plus the Thomsen Sound Pack, too. With this mod, the SH3 go to CTD. I put the Thomsen mod after the GWX Base, and before the series of mods plus compatibility mod. With this configuration, I obtain a CTD.

Is the Thomsen Sound mod compatible with the compatibility mod? If yes...I can put the mod after the compatibility, or before?

Many thanks and congratulations for the mod!

Fitzcarraldo
Interesting question Fitzcarraldo, I've been wondering myself if Thomsens sounds are compatible. I'll watch this post with interest.

Best regards.

Fubar2Niner
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Old 08-31-10, 01:43 PM   #85
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Quote:
Originally Posted by Fubar2Niner View Post
Interesting question Fitzcarraldo, I've been wondering myself if Thomsens sounds are compatible. I'll watch this post with interest.

Best regards.

Fubar2Niner
I have others questions, too. I want to know the compatibility with OLC GUI. The FM Interiors has a fix for that GUI, but I donīt know if it is compatible with the Acesīs compatibility mod, and the order of installation.

Regards.

Fitzcarraldo
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Old 09-01-10, 07:18 AM   #86
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Default Hitman optics compatibility

@Aces:

I put the Hitman optics and the compatibility fix for that. In the periscope view, I canīt press the icons of TDc, chrono...They donīt work. Any solution?

I have in JSGME only the mods for the compatibility mods.

Many thanks!

Fitzcarraldo
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Old 09-01-10, 09:43 AM   #87
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Quote:
Originally Posted by fitzcarraldo View Post
@Aces:

I put the Hitman optics and the compatibility fix for that. In the periscope view, I canīt press the icons of TDc, chrono...They donīt work. Any solution?

I have in JSGME only the mods for the compatibility mods.

Many thanks!

Fitzcarraldo
Hitman answers me: http://www.subsim.com/radioroom/show...=1#post1482567

Regards.

Fitzcarraldo
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Old 09-05-10, 07:29 AM   #88
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Hi Aces:

I try to reproduce your list of mods in my SH3 GWX 3.0 installation.

All works fine. But I donīt have some mods (sign in red):


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtrra ships v5.txt

Where can I pick this mods?

Many thanks and regards.

Fitzcarraldo
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Old 09-05-10, 08:10 AM   #89
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Quote:
Originally Posted by fitzcarraldo View Post
Hi Aces:

I try to reproduce your list of mods in my SH3 GWX 3.0 installation.

All works fine. But I donīt have some mods (sign in red):


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
b25_ConningTower_Mid
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Wooden_Lifeboats_Mod
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
Kaleun's Cap
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtrra ships v5.txt

Where can I pick this mods?

Many thanks and regards.

Fitzcarraldo

Derzeitige Tiefe
ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/RAPT0R/


Subphones
ftp://maikhaas.dyndns.org/Volume_1/S...TESTPILOT1978/


TiefeMkI (German)
ftp://maikhaas.dyndns.org/Volume_1/S...S/KTL%20KURTZ/


So Long

Maik
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Old 09-05-10, 12:15 PM   #90
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Many thanks, great!

Fitzcarraldo
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