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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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When I go under I feel like Kermit The Frog.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#17 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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Excellent, I was unaware of the stock bug before this. Is there a way that you can change this bug? Maybe work around it in your (excellent) interior Mod?
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#18 |
The Old Man
![]() Join Date: Mar 2010
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Thank you for the compliment. However, I actually have no idea how to go about fixing this. It seems like the game engine is getting overloaded, and starts rendering things that it is not supposed to(the interior and the outside at the same time). I think that it is a hard coded game engine thing. But, I will look into some stuff and ask some questions to see if I can dig up more, I would not hold my breath though.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#19 | |
Ocean Warrior
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No problem
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#20 | ||
Ocean Warrior
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Edit: Also, while viewing the underwater inside the subpen the water returns to blueish purple
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#21 |
The Old Man
![]() Join Date: Mar 2010
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I was not even aware that this happened at all. Is this a stock bug you are referring to?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#22 | |
Ocean Warrior
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Not sure, it was happening whenever I chose to use the 7A (before I had this Mod..) which is why I stopped using it all together
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#23 |
The Old Man
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I just checked everything, and the proper controllers are in place and set to stop bubbles from being seen above water. Let me know if you see it while using my mod please.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#24 | |
Ocean Warrior
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Ok; I will try this when I exit my current patrol
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#25 | |
Ocean Warrior
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Just checked in the Funnel Smoke mission with the 7A. No bubbles coming from the hull while surfaced
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#26 | |
The Old Man
![]() Join Date: Mar 2010
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#27 |
The Old Man
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There were a lot of impurities in the water. I'm from the Caribbean and have never seen dirty water like this, only when sediments from the rivers meet the open sea. The Atlantic may be another thing, though. BTW I was underwater in the Channel.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#28 | |
The Old Man
![]() Join Date: Mar 2010
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![]() I have it in my plans for V0.2 of this mod to tone the impurities back down to stock levels. The only reason I set them as high as they are is to help cut down the sight range in game to a more realistic level. Now, I(with TheBeasts help) have been working on the underwater light filter to achieve the desired effect.
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#29 |
The Old Man
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Yes, this mod is also still compatible with Env3.2. It causes a JSGME conflict, but the files which overlap between our two mods do basically the same things. However, this mod is really designed to be installed after Env in JSGME.
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#30 |
The Old Man
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Ok, first of all, this mod is still perfectly compatible with Env3.4. Second of all, I have been doing some work on this mod, and I am getting close to a full 1.0 release.
- I have toned the underwater impurities way down from the first release. The only reason I had them so thick and opaque originally was to cut the underwater sight range. Well, I figured out with a lot of testing how to limit the underwater sight range while keeping the water impurities more realistic. - I have also found out how to make the underwater get darker at night(thank you TheBeast, you were on the right track with your idea, took a lot of testing to get it right though). It is not radically darker at night, but it does get noticeably darker underwater now, where as it basically stayed the same level of light underwater at night in stock. - I have overhauled the textures for the sea floor plants. No, huge improvement here, but they look much better than stock IMHO. I was getting really sick of how silly those plants looked. - Tuned up the luminosity of the bubbles that come of the sub to be more realistic.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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